WIN $100 GIFT VOUCHER! TELL ME MORE

Close Notification

Your cart does not contain any items

$54.99

Hardback

We can order this in for you
How long will it take?

QTY:

MIT Press
06 March 2015
Series: The MIT Press
A game designer considers the experience of play, why games have rules, and the relationship of play and narrative. The impulse toward play is very ancient, not only pre-cultural but pre-human; zoologists have identified play behaviors in turtles and in chimpanzees. Games have existed since antiquity; 5,000-year-old board games have been recovered from Egyptian tombs. And yet we still lack a critical language for thinking about play. Game designers are better at answering small questions ( Why is this battle boring? ) than big ones ( What does this game mean? ). In this book, the game designer Brian Upton analyzes the experience of play-how playful activities unfold from moment to moment and how the rules we adopt constrain that unfolding. Drawing on games that range from Monopoly to Dungeons & Dragons to Guitar Hero, Upton develops a framework for understanding play, introducing a set of critical tools that can help us analyze games and game designs and identify ways in which they succeed or fail.

Upton also examines the broader epistemological implications of such a framework, exploring the role of play in the construction of meaning and what the existence of play says about the relationship between our thoughts and external reality. He considers the making of meaning in play and in every aspect of human culture, and he draws on findings in pragmatic epistemology, neuroscience, and semiotics to describe how meaning emerges from playful engagement. Upton argues that play can also explain particular aspects of narrative; a play-based interpretive stance, he proposes, can help us understand the structure of books, of music, of theater, of art, and even of the process of critical engagement itself.
By:   Brian Upton (Senior Game Designer 2030 South Bentley Avenue)
Imprint:   MIT Press
Country of Publication:   United States
Edition:   1
Dimensions:   Height: 229mm,  Width: 152mm,  Spine: 24mm
Weight:   544g
ISBN:   9780262028516
ISBN 10:   0262028514
Series:   The MIT Press
Pages:   336
Publication Date:   06 March 2015
Recommended Age:   From 18
Audience:   College/higher education ,  Further / Higher Education
Format:   Hardback
Publisher's Status:   No Longer Our Product

Brian Upton cofounded Red Storm Entertainment, where he was lead designer of the popular games Rainbow Six and Ghost Recon. He is now a script doctor for games at Sony's Santa Monica Studio.

Reviews for The Aesthetic of Play

This thoughtful book is unusual in that the author has extensive experience in video game development and also has a strong interest in philosophy, aesthetics, and epistemology. Choice


See Also