Jill Tussey 's career in literacy education has provided a variety of experiences in curriculum and instruction across K-12, undergraduate, and graduate courses. Her areas of interest include student engagement and motivation with targeted focus on digital literacy, poverty impacts, and social-emotional learning. Service leadership is important to Dr. Tussey and can be clearly seen in her current work as the Division Chair for Literacy, TESL, and Early Childhood at Buena Vista University. She has authored and edited books, chapters, and journal articles. Additionally, she has presented at local, state, national, and international settings over a variety of literacy topics. Dr. Leslie Haas is a dedicated educator and researcher specializing in literacy and game-based learning, with extensive experience across K-12, undergraduate, and graduate education. Her work focuses on integrating culturally and linguistically responsive instructional practices with technology-based opportunities, leveraging popular culture, gaming, and fanfiction to create engaging, equitable learning environments. Dr. Haas is the co-author and editor of several books and chapters exploring gamified learning and literacy education, including disciplinary literacy, digital storytelling, and strategies for promoting equity in diverse educational contexts. In addition to her scholarly contributions, Dr. Haas has served on editorial boards for leading academic journals, including the International Journal of Game-Based Learning. She has presented at numerous international conferences and contributed as a program reviewer, highlighting her expertise in innovative pedagogical approaches. Her academic leadership encompasses curriculum design, program development, and supporting diverse learners in achieving academic success. Recognized for her excellence in research, teaching, and technology integration, Dr. Haas has received numerous accolades from prestigious organizations and institutions. Through her commitment to advancing education, she continues to explore the transformative potential of game-based methodologies and multimodal learning strategies, shaping the future of literacy education for learners worldwide.