Virtual reality is a perceptual experience, achieved using technology. Anyone wishing to develop virtual reality should understand the human perceptual processes with which the technology seeks to interact and control. The book
presents state-of-the-art reviews of the current understanding of these human perceptual processes and the implications
for virtual reality. It reports research which has tried to
make the technology capable of delivering the required perceptual experience, comprising a basis for future virtual reality research, so as to achieve the optimum development of the field. It is intended to be of use to anyone who is involved with the creation of a virtual reality experience.
By:
Applied Vision Association UK Edited by:
K. Carr (British Aerospace England UK), R. England (British Aerospace, England, UK) Imprint: Taylor & Francis Ltd Country of Publication: United Kingdom Dimensions:
Height: 254mm,
Width: 178mm,
Spine: 13mm
Weight: 512g ISBN:9780748401291 ISBN 10: 0748401296 Pages: 238 Publication Date:03 August 1995 Audience:
College/higher education
,
Professional and scholarly
,
Professional & Vocational
,
A / AS level
,
Further / Higher Education
Format:Paperback Publisher's Status: Active
Communication; visualization, origins of virtual environments' performance and trade-off vision and the physics of natural images; psycho-physics; visual array; visual cues; simulation; devices; colour; spatial and temporal aliasing; head tracking; effects of lag; accommodation; visuo- motor coordination; cognition; designing VR systems; sociological issues - images and ideology.