Rusel DeMaria is the author of more than sixty game-related books, including the best-selling High Score- The Illustrated History of Electronic Games. He has been a senior editor for several national video game magazines and a columnist both nationally and internationally. He has been a presenter at the prestigious Game Developers Conference and appeared as an expert commentator on the PBS special, ""The Video Game Revolution,"" and several other TV and radio shows. He is also a musician, professional mediator, recreational tree climber, martial artist, and city councilor.
Must reading for parents, policy-makers and pundits. -Bing Gordon Chief Creative Officer, Electronic Arts As your son or daughter would no doubt put it, Rusel DeMaria 'gets it.' He combines an insider's understanding of how the games industry works, a fan's vantage point on what's exciting about this emerging medium, a concerned citizen's perspective on the social and educational impacts of games culture, and a visionary's take on where this might all be leading. It's a potent combination-- all the more so because he pulls it off with common sense and accessible, even engaging prose. This is a book parents and educators should read before they make any final judgments about the place of games in the lives of young Americans, and young people should read Reset if they are looking for arguments about why playing games doesn't rot the brain. -Henry Jenkins, author of Convergence Culture: Where Old and New Media Collide Rusel DeMaria has long been a unique and insightful voice inside the games industry. Reset is the first book about video games that covers the whole area, in a completely lucid and entertaining way, for a wide audience. Anyone can now get up to speed on a controversial topic of vital concern to our culture and our economy. -James Paul Gee, Tashia Morgridge Professor of Reading, University of Wisconsin-Madison, and author of What Video Games Can Teach Us About Learning and Literacy Rusel DeMaria opens the eyes of the reader to rethink and reshape the notion of videogames from something to be feared to something that is a vital agent for social change, creativity and innovation in the 21st Century.... An absolute must for parents, students, policymakers, educators, or anyone who wants to be enlightened about how learning itself will forever change because of the influence of videogames. -Corey P. Carbonara, PhD, Professor, Film and Digital Media Director, Digital Communication Technologies Project, Baylor University