The field of digital heritage, definable in the most elementary terms as the application of digital technologies to the practices of conservation and heritage practices, has exploded in recent years.
Today it is typical to see 3D modelling, augmented reality, virtual tours and mobile apps as part and parcel of the heritage sector in a whole variety of ways. This has been reflected in academia with a growing number of conferences and publications dedicated to these questions.
The objective of this book is to offer an interdisciplinary examination of such practices which, it is expected, will reveal more of the nuances, interplays and a wider range of interests than is found in the current literature. To that end, the book offers chapters from international scholars in several disciplines: architectural conservation, archaeology, cultural tourism, urban studies and photography; heritage, film, game, museal studies, and scenography.
Their work deals with three broad areas of activity in the digital heritage field that this book defines as the ‘digital politics of conservation’; technology as a heritage ‘storytelling’ device; and digital technologies as tools to create ‘virtual models of the past’.
Edited by:
Maciej Stasiowski (Independent reseacher Poland)
Imprint: Intellect Books
Country of Publication: United Kingdom
Dimensions:
Height: 244mm,
Width: 170mm,
Spine: 16mm
Weight: 623g
ISBN: 9781835952962
ISBN 10: 1835952968
Series: Mediated Cities
Pages: 262
Publication Date: 19 June 2026
Audience:
Professional and scholarly
,
Undergraduate
Format: Hardback
Publisher's Status: Forthcoming
Introduction In Tangible Matters: Emergence of the Permanent Exhibit Maciej Stasiowski Part I: Politics behind reconstruction (intangible factors in preservation and restoration) Chapter 1 Reintegration of Missing Parts on Stone Sculpture: Comparing Traditional and Modern Techniques Peter Kozub Chapter 2 Mixing Realities to Awaken the Future: Visiting the monastery of Santa Cruz of Coimbra in 1834 Rui Lobo, Mauro Costa Couceiro Chapter 3 Making Imagination of Pasts with the Case study “Reconstructing the Neighbourhood” Atanur Andic Part II: Agents of Storytelling (agency versus storytelling) Chapter 4 The City as a Museum: Restoring the identity and intangible heritage of Nottingham's multicultural past through augmented reality and location-based technology Andrea Moneta Chapter 5 Conservation in the post-pandemic era: Avatar-based virtual reality technology provides new opportunities for heritage conservation, a case study of the Bishop Hill Underground Reservoir in Hong Kong Mingming Zhao, Yuan Jin, Tatjana Crossley, Thomas Chung Chapter 6 Heterotopia on Demand: The Digital Possesso Project Hussein Keshani, Antonella de Michelis Part III: Resurrections (restoring the damaged, reviving the lost) Chapter 7 3D Photogrammetric Reconstruction of Al-Khazneh (The Treasury) Utilising Crowdsourced Images & Retracing Visitors' Experiences in the Ancient City of Petra, Jordan Nemeh Rihani Chapter 8 Playing the Past: Using WEBXR to rebuild the lost city Emily Godden Chapter 9 The Dormant Buildings of Imbros: Dami, Photogrammetry and Drawing Sevcan Ercan, Joe Graham Afterword: algorithmic uncertainty Chapter 10 Machine Vision and Algorithmic Creativity: Application of Image Recognition. Algorithms to Architectural Style Analysis Małgorzata Starzyńska-Grześ
Maciej Stasiowski, PhD, is a graduate in film and media studies at the Institutue of AudioVisual Arts at the Jagiellonian University’s Faculty of Management and Social Communication (Cracow, Poland). He is the author of the book Atlas of All Things Inconstant: Strategies, structures and metafictional devices in the works of Peter Greenaway (Nomos, 2014), as well as of numerous academic articles on literary utopias, unbuildable architectural projects, and filmic space, among them monograph Anarchitectural Experiments: When Unbuilt Designs Turn to Film (Intellect, 2023) and an edited volume Watch This Space: Exploring Cinematic Intersections Between the Body, Architecture and the City (2024).