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Puppetry, Puppet Animation and the Digital Age

Rolf Giesen



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CRC Press Inc
18 October 2018
Rolf Giesen's Puppetry, Puppet Animation and the Digital Age explores the unique world of puppetry animation and its application in the digital age. With the advent of digital animation, many individuals see puppetry and 2D animation as being regulated to a niche market. Giesen's text argues against this viewpoint, by demonstrating the pure aesthetic value they have, as well as examples of some of the greatest cinematic uses of puppets. Such samples include, The Adventures of Prince Achmed, Ladislas Starevich, O'Brien, Harryhausen and Danforth, Trnka and Svankmajer, Aardman and Laika Studios, ParaNorman, and the Boxtrolls. Even live-action blockbusters, such as the Star Wars saga utilize puppetry for costume applications as noted within the text. The use of puppets not only helps create a wonderous world and memorable characters, but is also one of the purest extensions of an artist.

Key Features Includes interviews with past and present practitioners of model animation as well as computer animation Reviews of classic and recent entries in both fields Comparison of what is better in stop motion versus computer animation A detailed history of animation and stop motion films
By:   Rolf Giesen
Imprint:   CRC Press Inc
Country of Publication:   United States
Dimensions:   Height: 216mm,  Width: 140mm, 
Weight:   318g
ISBN:   9780815382041
ISBN 10:   0815382049
Pages:   122
Publication Date:   18 October 2018
Audience:   College/higher education ,  Primary
Format:   Hardback
Publisher's Status:   Active
chapter 1 The Origin of Puppets and Homunculi chapter 2 The Art of Silhouette Plays and Films chapter 3 2D versus 3D in Nazi Germany chapter 4 Puppetoons versus Jiri Trnka chapter 5 The Dynamators chapter 6 Pixilation and Mocap: People Become Puppets chapter 7 The Road to CGI chapter 8 The Decomposition of Images chapter 9 Aardman or, A Renaissance of Stop Motion chapter 10 The Isle of Old-Fashioned Animators

Rolf Giesen, a former visiting professor at the Animation School of the Communication University of China in Beijing, has compiled a special effects collection for Deutsche Kinemathek in Berlin and has co-written several animation features. He is president of the Jilin Animation, Comics and Games Museum in Changchun, China.

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