Abbey's Bookshop Logo
Go to my checkout basket
Login to Abbey's Bookshop
Register with Abbey's Bookshop
Gift Vouchers
Browse by Category

facebook
Google Book Preview
Planning Extreme Programming
— —
Kent Beck Martin Fowler
Planning Extreme Programming by Kent Beck at Abbey's Bookshop,

Planning Extreme Programming

Kent Beck Martin Fowler


9780201710915

Addison Wesley


Extreme programming


Paperback

160 pages

$95.95  $86.35
We can order this in for you
How long will it take?
order qty:  
Add this item to my basket

XP is the most important movement in our field today. I predict that it will be as essential to the present generation as the S.E.I. and its Capability Maturity Model were to the last. --From the foreword by Tom DeMarco The hallmarks of Extreme Programming--constant integration and automated testing, frequent small releases that incorporate continual customer feedback, and a teamwork approach--make it an exceptionally flexible and effective approach to software development. Once considered radical, Extreme Programming (XP) is rapidly becoming recognized as an approach particularly well-suited to small teams facing vague or rapidly changing requirements--that is, the majority of projects in today's fast-paced software development world. Within this context of flexibility and rapid-fire changes, planning is critical; without it, software projects can quickly fall apart. Written by acknowledged XP authorities Kent Beck and Martin Fowler, Planning Extreme Programming presents the approaches, methods, and advice you need to plan and track a successful Extreme Programming project. The key XP philosophy: Planning is not a one-time event, but a constant process of reevaluation and course-correction throughout the lifecycle of the project. You will learn how planning is essential to controlling workload, reducing programmer stress, increasing productivity, and keeping projects on track. Planning Extreme Programming also focuses on the importance of estimating the cost and time for each user story (requirement), determining its priority, and planning software releases accordingly. Specific topics include: *Planning and the four key variables: cost, quality, time, and scope *Deciding how many features to incorporate into a release *Estimating scope, time, and effort for user stories *Prioritizing user stories *Balancing the business value and technical risk of user stories *Rebuilding the release plan based on customer and programmer input *Choosing the iteration length *Tracking an iteration *What to do when you're not going to make the date *Dealing with bugs *Making changes to the team *Outsourcing *Working with business contracts In addition, this book alerts you to the red flags that signal serious problems: customers who won't make decisions, growing defect reports, failing daily builds, and more. An entire chapter is devoted to war stories from the trenches that illustrate the real-world problems many programmers encounter and the solutions they've devised. 0201710919B04062001

By:   Kent Beck, Martin Fowler
Imprint:   Addison Wesley
Country of Publication:   United States
Dimensions:   Height: 232mm,  Width: 188mm,  Spine: 9mm
Weight:   260g
ISBN:   9780201710915
ISBN 10:   0201710919
Pages:   160
Publication Date:   October 2000
Audience:   College/higher education ,  Primary
Format:   Paperback
Publisher's Status:   Active

Foreword. Preface. Acknowledgments. 1. Why Plan? 2. Fear. 3. Driving Software. 4. Balancing Power. 5. Overviews. 6. Too Much to Do. 7. Four Variables. 8. Yesterday's Weather. 9. Scoping a Project. 10. Release Planning. 11. Writing Stories. 12. Estimation. 13. Ordering the Stories. 14. Release Planning Events. 15. The First Plan. 16. Release Planning Variations. 17. Iteration Planning. 18. Iteration Planning Meeting. 19. Tracking an Iteration. 20. Stand-Up Meetings. 21. Visible Graphs. 22. Dealing with Bugs. 23. Changes to the Team. 24. Tools. 25. Business Contracts. 26. Red Flags. 27. Your Own Process. Index. 0201710919T04062001

Kent Beck consistently challenges software engineering dogma, promoting ideas like patterns, test-driven development, and Extreme Programming. Currently affiliated with Three Rivers Institute and Agitar Software, he is the author of many Addison-Wesley titles. Martin Fowler is the Chief Scientist of ThoughtWorks, an enterprise-application development and delivery company. He's been applying object-oriented techniques to enterprise software development for over a decade. He is notorious for his work on patterns, the UML, refactoring, and agile methods. Martin lives in Melrose, Massachusetts, with his wife, Cindy, and a very strange cat. His homepage is http://martinfowler.com.

My Shopping Basket
Your cart does not contain any items.