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Otaku and the Struggle for Imagination in Japan

Patrick W. Galbraith

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Paperback

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English
DUKE UNIVERSITY PRESS
06 December 2019
"From computer games to figurines and maid cafes, men called ""otaku"" develop intense fan relationships with ""cute girl"" characters from manga, anime, and related media and material in contemporary Japan. While much of the Japanese public considers the forms of character love associated with ""otaku"" to be weird and perverse, the Japanese government has endeavored to incorporate ""otaku"" culture into its branding of ""Cool Japan."" In Otaku and the Struggle for Imagination in Japan, Patrick W. Galbraith explores the conflicting meanings of ""otaku"" culture and its significance to Japanese popular culture, masculinity, and the nation. Tracing the history of ""otaku"" and ""cute girl"" characters from their origins in the 1970s to his recent fieldwork in Akihabara, Tokyo (""the Holy Land of Otaku""), Galbraith contends that the discourse surrounding ""otaku"" reveals tensions around contested notions of gender, sexuality, and ways of imagining the nation that extend far beyond Japan. At the same time, in their relationships with characters and one another, ""otaku"" are imagining and creating alternative social worlds."

By:  
Imprint:   DUKE UNIVERSITY PRESS
Country of Publication:   United States
Dimensions:   Height: 229mm,  Width: 152mm, 
Weight:   544g
ISBN:   9781478006299
ISBN 10:   1478006293
Pages:   336
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active
"Dedication / Acknowledgments  ix Introduction. ""Otaku"" and the Struggle for Imagination in Japan  1 1. Seeking an Alternative: ""Male Sōjo Fans since the 1970s  20 2. ""Otaku"" Research and Reality Problems  49 3. Moe: An Affective Response to Fictional Characters  76 4. Akihabara: ""Otaku"" and Contested Imaginaries in Japan  127 5. Maid Cafés: Relations with Fictional and Real Others in Spaces Between  184 Conclusion. Eshi 100: The Politics of Japanese, ""Otaku,"" Popular Culture in Akihabara and Beyond  227 Notes  261 Bibliography  289 Index  311"

Patrick W. Galbraith is a lecturer at Senshu University in Tokyo. He is the author of The Moe Manifesto: An Insider's Look at the Worlds of Manga, Anime, and Gaming, coauthor of AKB48, and coeditor of Idols and Celebrity in Japanese Media Culture.

Reviews for Otaku and the Struggle for Imagination in Japan

This thoughtful investigation of hegemonic masculinity and its alternatives at the margins of imagination is well-sourced with cultural and academic research as well as personal experience. -- R. Tait-Ripperdan * Choice * This book offers nothing less than a thorough rethinking of normative sexuality and alternative sexualities through the figure of the otaku and their practices. It's everything that the fields of Japan studies, queer theory, and media history need at this moment. A virtually flawless and captivating read. -- Marc Steinberg, author of * Anime's Media Mix: Franchising Toys and Characters in Japan * In this tremendous book, Patrick W. Galbraith brings to life the relatively unknown world of Japanese popular culture. His voice shines throughout thoughtful interviews, detailed ethnography, sensitive portraits of people characterized as 'otaku,' and nuanced readings of videogames and interactive fiction. An impressive contribution to the field of manga and anime studies. -- Ian Condry, author of * The Soul of Anime: Collaborative Creativity and Japan's Media Success Story *


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