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(Not) In the Game

History, Paratexts, and Games

Regina Seiwald Edwin Vollans

$238.95   $190.83

Hardback

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English
De Gruyter Oldenbourg
21 August 2023
How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.

Edited by:   ,
Imprint:   De Gruyter Oldenbourg
Country of Publication:   Germany
Dimensions:   Height: 230mm,  Width: 155mm, 
Weight:   465g
ISBN:   9783110737691
ISBN 10:   3110737698
Series:   Video Games and the Humanities
Pages:   230
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Hardback
Publisher's Status:   Active

Regina Seiwald, Postdoctoral Researcher, Birmingham City University; Ed Vollans, Teaching Fellow, University of Leicester.

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