How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.
Edited by:
Regina Seiwald, Edwin Vollans Imprint: De Gruyter Oldenbourg Country of Publication: Germany Dimensions:
Height: 230mm,
Width: 155mm,
Weight: 465g ISBN:9783110737691 ISBN 10: 3110737698 Series:Video Games and the Humanities Pages: 230 Publication Date:21 August 2023 Audience:
Professional and scholarly
,
Undergraduate
Format:Hardback Publisher's Status: Active
Regina Seiwald, Postdoctoral Researcher, Birmingham City University; Ed Vollans, Teaching Fellow, University of Leicester.