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Necronomicon

The Wanderings of Alhazred

Donald Tyson

$43.95

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English
Llewellyn Publications
01 December 2004
Anyone familiar with H. P. Lovecraft's work knows of the Necronomicon, the black magic grimoire he invented as a literary prop in his classic horror stories. There have been several attempts at creating this text, yet none stand up to Lovecraft's own descriptions of the Necronomicon...until now. Fans of Lovecraftian magic and occult fiction will delight in Donald Tyson's Necronomicon,

based purely within Lovecraft's own fictional universe, the Cthulhu Mythos.

This grimoire traces the wanderings of Abdul Alhazred, a necromancer of Yemen, on his search for arcane wisdom and magic. Alhazred's magical adventures lead him to the Arabian desert, the lost city of Irem, ruins of Babylon, lands of the Old Ones, and Damascus, where he encounters a variety of strange creatures and accrues necromantic secrets.

By:  
Imprint:   Llewellyn Publications
Country of Publication:   United States
Dimensions:   Height: 255mm,  Width: 178mm,  Spine: 20mm
Weight:   612g
ISBN:   9780738706276
ISBN 10:   0738706272
Pages:   288
Publication Date:  
Audience:   General/trade ,  ELT Advanced
Format:   Paperback
Publisher's Status:   Active

Reviews for Necronomicon: The Wanderings of Alhazred

Tyson sets about expositing the ways of the dead. The Necronomicon is, of course, that eldritch but mythical work of Cthulhu lore often referred to throughout the creepy and gurgling pages of H.P. Lovecraft, the purple pen of Providence, Rhode Island. Here, his skin-crawling nonexistent tome is lifted from the mists of fantasy and loathsomely fleshed out by Tyson, famed dealer in magic and spells and scribe of much nonfiction on magic and the occult (The Power of the Word: The Secret Code of Creation, not reviewed). Long centuries ago, as a youth in Yemen and student of necromancy, Abdul Alhazred sets out to find the arcane wisdom of the ages. He travels through Arabia deserta to the lost city of Irem and hence to Babylon and other unnatural cities that housed the monstrous Old Ones (who will break through again, shapes without substance), and at last to Damascus as he gathers forbidden knowledge for a grisly grimoire of the dead filled with the very lispings of Yog-Sothoth. Cousins to Great Cthulhu, the Old Ones still walk among us, unseen and foul in the lonely places. Their hand is at your throat. Cthulhu himself, man-shaped, bat-winged, and as big as a mountain, flies between the stars, the formless mass of his face hung with many ropes or soft branches and throbbing with a watery softness-for he has no skull. When the stars fix aright, he will rise in fury, and no gods or men will be able to withstand his force. (NB: One needs the essential salts and a large copper kettle, stirred with a long wooden ladle, when corpses of royal blood or wizards are boiled for resurrection.) Scholarly horror, marvelously illustrated. Or as Lovecraft, in a wild ecstasy that's quoted here, would praise it: Ph'nglui nigliv'nafh Cthulhu R'lyeb wgab'nagl fhtagn. Id! (Kirkus Reviews)


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