The critically acclaimed if controversial game series Wolfenstein is famous for its inclusion of historical objects and figures from the realm of Nazi Occultism, including the Swastika, the Spear of Destiny, the Thule Medallion, Heinrich Himmler, Helena Blavatsky, and Karl Wiligut. The series was criticized for its alleged Nazi glorification and for completely neglecting primary victims of the Second World War, the Jewish people. But since its reboot with Wolfenstein: New Order in 2014, the series has a new, distinct filo semitic flavor, including a number of explicit Jewish characters, a playable concentration camp level, and several theological discussions on God and the existence of evil. In Nazi Occultism, Jewish Mysticism, and Christian Theology in the Video Game Series Wolfenstein, game theologian Frank G. Bosman critically examines both the Nazi occultist and Judaist inspirations and aspirations of the game series, putting forth the question if the series has not invertedly ventured into implicit antisemitic territory by including the Da’at Yichud, a fictional, ancient, and distinct Jewish organization harboring the great minds of history.
By:
Frank G. Bosman
Imprint: Lexington Books/Fortress Academic
Country of Publication: United States
Dimensions:
Height: 237mm,
Width: 159mm,
Spine: 17mm
Weight: 417g
ISBN: 9781978715516
ISBN 10: 197871551X
Series: Theology, Religion, and Pop Culture
Pages: 196
Publication Date: 03 July 2024
Audience:
Professional and scholarly
,
Undergraduate
Format: Hardback
Publisher's Status: Active
Introduction Part I: Preliminaries Chapter 1: Why Nazis are Fun: Nazi Glorification Chapter 2: From Blavatsky to Himmler: Ariosophy Chapter 3: Hitler’s Deal with the Devil: Nazi Occultism Chapter 4: The Kabbala: Jewish Mysticism Chapter 5: Shooting Nazi Zombies: An Overview of the Series Part II: Analysis Chapter 6: Daggers, Spears, and Medallions: The SS Paranormal Division Chapter 7: Don’t Pay Any Attention, Please: To Disclaim or Not to Disclaim Chapter 8: Celebrating Streicher’s Purim: The Revenge of the Jews Chapter 9: The Good, the Bad, and the Ugly: The Wrath of the Degenerates Chapter 10: Failing Gloriously: Wolfenstein’s Theodicy Part III: Evaluation Chapter 11: Playing the Jew: Consequences for the Player Chapter 12: Playing the War: Wolfenstein’s Esotericisms Bibliography
Frank G. Bosman is cultural theologian working as a senior researcher at the Tilburg School of Catholic Theology, Tilburg, the Netherlands.
Reviews for Nazi Occultism, Jewish Mysticism, and Christian Theology in the Video Game Series Wolfenstein
Frank Bosman has long been recognized as one of the leading scholars at the intersection of video games and the Bible. His new volume is an important work, showing readers how exegesis can happen in surprising places. If we're not paying attention, it's easy to miss the biblical interpretation that's happening all around us - in all its messy, problematic, and fascinating ways. Bosman doesn't shy away from the uncomfortable spaces of popular culture's interpretation of the Bible, but leans into them as a way we can learn about the surprising turns of religious tradition. --Brandon R. Grafius, Ecumenical Theological Seminary, Detroit