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More iPhone 3 Development

Tackling iPhone SDK 3

David Mark Jeff LaMarche

$86.95   $78.27

Paperback

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English
APress
30 December 2009
Interested in iPhone development? Want to learn more? Whether you’re a self-taught iPhone development genius or have just made your way through the pages of Beginning iPhone 3 Development, we have the perfect book for you.

More iPhone 3 Development: Tackling iPhone SDK 3 digs deeper into Apple’s latest SDK. Best-selling authors Dave Mark and Jeff LaMarche explain concepts as only they can, covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps.

If you are going to write a professional iPhone app, you’ll want to get your arms around Core Data, and there’s no better place to do so than in the pages of this book. The book continues right where Beginning iPhone 3 Development left off with a series of chapters devoted to Core Data, the standard for persistence that Apple introduced to iPhone with SDK 3. Jeff and Dave carefully step through each of the Core Data concepts and show you techniques and tips specifically for writing larger applications—offering a breadth of coverage you won't find anywhere else.

The Core Data coverage alone is worth the price of admission. But there's so much more. This book covers a variety of networking mechanisms, from GameKit’s relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications.

Whether you are a relative newcomer to iPhone development or an old hand looking to expand your horizons, there’s something for everyone in More iPhone 3 Development.

Note: Afew of the apps in this book demonstrate technologies not yet supported by the simulator. To run them on your iPhone or iPod touch, you'll need to join one of Apple's paid iPhone developer programs.

By:   ,
Imprint:   APress
Country of Publication:   Germany
Edition:   1st ed.
Dimensions:   Height: 254mm,  Width: 178mm,  Spine: 29mm
Weight:   1.074kg
ISBN:   9781430225058
ISBN 10:   143022505X
Pages:   552
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active
Here We Go Round Again.- Here We Go Round Again.- Core Data.- The Anatomy of Core Data.- A Super Start: Adding, Displaying, and Deleting Data.- The Devil in the Detail View.- Preparing for Change: Migrations and Versioning.- Custom Managed Objects.- Relationships, Fetched Properties, and Expressions.- Further Explorations.- Peer-to-Peer Over Bluetooth Using GameKit.- Online Play: Bonjour and Network Streams.- Working with Data from the Web.- MapKit.- Sending Mail.- iPod Library Access.- Keeping Your Interface Responsive.- Debugging.- The Road Goes Ever On....

Dave Mark is a longtime Mac developer and author who has written a number of books on Mac and iOS development, including Beginning iPhone 4 Development (Apress, 2010), More iPhone 3 Development (Apress, 2010), Learn C on the Mac (Apress, 2008), The Macintosh Programming Primer series (Addison-Wesley, 1992), and Ultimate Mac Programming (Wiley, 1995). Dave loves the water and spends as much time as possible on it, in it, or near it. He lives with his wife and three children in Virginia.

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