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Learn Unity 2017 for iOS Game Development

Create Amazing 3D Games for iPhone and iPad

Allan Fowler Philip Chu

$86.95   $78.27

Paperback

Not in-store but you can order this
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English
APress
25 November 2017
Discover how to use Unity with Xcode to create fun, imaginative 3D games for iPhone and iPad. This book shows you how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer.

You'll also learn how to incorporate the latest Game Center improvements in iOS into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue. Unity is an incredibly powerful and popular game creation tool, and Unity 5 brings even more great features, including Mecanim animation. If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 5 for iOS Game Development has exactly what you need. What You'll Learn

How to include iAds

How to integrate Game Center leaderboards and achievements How to profile and optimize performance

Who This Book Is For iOS developers interested in using Unity and Unity developers who want to customize their games for iOS devices.

By:   ,
Imprint:   APress
Country of Publication:   United States
Edition:   2nd ed.
Dimensions:   Height: 235mm,  Width: 155mm, 
Weight:   6.964kg
ISBN:   9781484231739
ISBN 10:   1484231732
Pages:   440
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active
Chapter 1: Getting Started.- Chapter 2: A Unity Tour.- Chapter 3: Making a Scene.- Chapter 4: Making It Move: Scripting the Cube.- Chapter 5: Let’s Dance! Animation and Sound.- Chapter 6: Let’s Roll! Physics and Controls.- Chapter 7: Let’s Bowl! Advanced Physics.- Chapter 8: Let’s Play! Scripting the Game.- Chapter 9: The Game GUI.- Chapter 10: Using Unity iOS.- Chapter 11: Building for Real: Device Testing and App Submission.- Chapter 12: Presentation: Screens and Icons.- Chapter 13: Handling Device Input.- Chapter 14: Optimization.- Chapter 15: Where to Go from Here?.

Allan Fowler is currently a professor of software engineering and game development at Kennesaw State University and is a former senior lecturer in game design at Waiariki Institute of Technology. Allan managed a multinational research project which involved investigating the use of a free game development tool for children called Kodu Game Lab. This award winning research received considerable attention from the local, national and International media. In his spare time Allan teaches martial arts, is a keen armature photographer, and makes video games.

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