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Beginning iPhone and iPad Web Apps

Scripting with HTML5, CSS3, and JavaScript

Chris Apers Daniel Paterson

$58.95   $50.23

Paperback

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English
APress
10 December 2010
This book will help you join the thousands of successful iPhone App developers without needing to learn Objective-C or the Cocoa touch APIs. If you want to apply your existing web development skills to iPhone and iPad development, then now you can. WebKit's support for HTML5 means any web developer can create compelling apps for both the iPhone and the larger-screen iPad. Beginning iPhone & iPad Web Apps takes you through the latest mobile web standards as well as the specific features of the iPhone and iPad. You'll learn about WebKit and Mobile Safari, HTML5 and CSS3, vector graphics and multimedia support. You'll discover the built-in hardware features of the iPhone and iPad and how best to take advantage of them. The market for web apps for the iPhone and iPad is expanding rapidly. You'll want to know about all the advantages, and Beginning iPhone & iPad Web Apps is the perfect starting point.

What you'll learn
* How to take your existing web skills and deploy them on iPad and iPhone
* User interface design basics for both the smaller iPhone screen and the larger iPad display
* The keys to web app development built into HTML5, WebKit, and Mobile Safari
* How to support mobile-media with iPhone- and iPad-specific features
* How to take advantage of advanced features of CSS3 for graphics
* How to address Apple's touch screen interface and interact with Cocoa touch APIs Who this book is for This book is for web designers and developers who want to use their hard-earned skills and knowledge to create compelling mobile web experiences for iPhone and iPad users.

Table of Contents
* Development Tools
* Development Environment
* Introducing Developer and Debugging Tools
* The Anatomy of a Web Application
* User Experience and Interface Guidelines
* Interesting CSS Features for Your Web Application User Interface
* Bitmap and Vector Graphics and Downloadable Fonts with Canvas and SVG
* Embedding Audio and Video Content in Your Web Application
* Handling Transformations, Animations, and Special Effects with CSS
* An Object-Oriented JavaScript Programming Primer
* Cross-Document Communication
* Ajax and Dynamic Content
* Using Touch and Gesture Events
* Location-Aware Web Applications
* A Better Handling of Client-Side Data Storage

By:   ,
Imprint:   APress
Country of Publication:   Germany
Edition:   1st ed.
Dimensions:   Height: 254mm,  Width: 178mm,  Spine: 26mm
Weight:   957g
ISBN:   9781430230458
ISBN 10:   1430230452
Pages:   512
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active
1. Development Tools 2. Development Environment 3. Debugging 4. WebApp Anatomy 5. Device limitations 6. Mimic the iPhone UI 7. Interesting CSS features 8. HTML5 features 9. Vector graphics 10. Multimedia support 11. Javascript OOP primer 12. CSS3 advanced features 13. DOM and selectors 14. AJAX 15. Touch and Gesture events 16. Location API 17. Data Storage 18. Optimization 19. Linking to native applications 20. Using Frameworks

Chris Apers has more than 13 years experience in web technologies and mobile development, including the PalmOS, webOS, and iPhone. He is a technical manager and architect at Newsweb/Lagard re Active and participates in open source projects such as porting development libraries and software to mobile devices. With the creation of the open source framework WebApp.Net, he provides an easy way to create mobile content targeting WebKit browsers. For more, visit www.webapp-net.com and www.chrilith.com.

See Also