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Learn Cocoa Touch for iOS

Jeff Kelley

$97.95   $88.05

Paperback

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English
APress
29 June 2012
The Cocoa Touch frameworks and APIs are powerful tools for creating native iOS apps, and they're free with Xcode, Apple's development environment. If you've already gotten your feet wet with Objective-C, and you're ready to learn more about iOS development, then Learn Cocoa Touch for iOS is the book for you. You'll learn on the job - building cool apps as you read through the book that will teach you what you need to know to use Cocoa Touch and prepare you for creating your own apps. Learn Cocoa Touch for iOS shows you how to use frameworks like Core Data, Core Animation, and Core Video. You'll also learn about hardware APIs so you can get the most out of your accelerometer, camera, and more. You'll even learn about more advanced features like Grand Central Dispatch. Along the way, you'll be building these real-world apps:
* A home inventory management system
* A live-updating Twitter client
* A photo service management app If you're ready for the next step toward becoming a Cocoa Touch master, this is the book for you. What you'll learn
*Get up and running with Xcode and Apple's other development tools
*Discover the Objective-C language and when to use the underlying C language
*Use the Model-View-Controller (MVC) paradigm to create well-designed apps
*Implement network services in your apps
*Animate screen components with Core Animation and Core Graphics
*Get awesome performance with multithreaded code Who this book is for Novice or intermediate programmers who want to create engaging iOS applications and get in-depth coverage of Cocoa Touch.

By:  
Imprint:   APress
Country of Publication:   Germany
Edition:   1st ed.
Dimensions:   Height: 254mm,  Width: 178mm,  Spine: 20mm
Weight:   752g
ISBN:   9781430242697
ISBN 10:   1430242698
Pages:   396
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active
* Getting Started: Xcode and Hello World * Objective-C in a Nutshell * Memory Management and ARC * Model-View-Controller Programming: Well-Designed Code * The Delegation Pattern * Managing On-Screen Content with View Controllers * Providing Lists of Content with Table Views * Nib Loading In-Depth * Parent and Child View Controllers * Handling User Touches * Saving Content in Your App * Moving Data Around * Core Data * Integrating Networking and Web Services * Writing Modern Code with Blocks * Managing What Happens When * Timers * Run Loops * Grand Central Dispatch * User Interface Design * Custom UIView Subclasses * Creating Dynamic User Interfaces with CoreGraphics * Animation with UIKit and CoreAnimation * Hardware APIs: Accelerometer, Camera, etc. * Media in Your App: Playing Audio and Video * Localization and Internationalization: Maximizing Your App's Reach

Jeff Kelley is an iOS developer for Detroit Labs in Detroit, MI. He graduated from the University of Michigan with a degree in Philosophy, working as a Mac developer for the University while in school. Jeff has been programming for iOS since it was called iPhone OS, and is a regular speaker at CocoaHeads Ann Arbor and local conferences.

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