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Introduction to the Formal Design of Real-Time Systems

David F. Gray

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English
Springer-Verlag Berlin and Heidelberg GmbH & Co. K
01 November 1998
The design of concurrent and real-time systems is difficult. It is even more difficult to design them correctly. Introduction to the Formal Design of Real Time Systems is based on the premise that in order to design things correctly it is necessary to thoroughly understand the design as it evolves from problem definition through to solution validation and, though the simplest way to maintain such an understanding is from within a formal mathematical framework, this will only be effective if the framework is simple to understand and easy to use. This book is based on courses given to undergraduate and masters students in Electrical Engineering, Information Technology and Computer Science, and backed by copious worked examples.

By:  
Imprint:   Springer-Verlag Berlin and Heidelberg GmbH & Co. K
Country of Publication:   Germany
Edition:   Softcover reprint of the original 1st ed. 1999
Dimensions:   Height: 235mm,  Width: 155mm,  Spine: 24mm
Weight:   720g
ISBN:   9783540761402
ISBN 10:   3540761403
Series:   Applied Computing
Pages:   461
Publication Date:  
Audience:   College/higher education ,  Professional and scholarly ,  Further / Higher Education ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active
1 Scene Set.- 1.1 Making Models.- 1.2 Lies, Damn Lies and Models.- 1.3 Abstraction, Atomicity and Algebras.- 1.4 Labelled Transition Systems.- 1.5 One at Once, All Together and In Time.- 1.6 Real-Time Systems.- 2 Concurrency and Communication.- 2.1 Concurrency - Defining the Problems.- 2.2 Programming Domain Solutions.- 2.3 Review and Rethink.- 3 Message Passing.- 3.1 Choosing the Best.- 3.2 Blocking Send.- 3.3 CCS (Calculus of Communicating Systems).- 3.4 Rendezvous.- 3.5 Conclusion.- 4 Synchronous Calculus of Communicating Systems.- 4.1 An Overview of SCCS.- 4.2 Plain SCCS.- 4.3 Recursion.- 4.4 Actions, Particles, Composites and All Sorts.- 4.5 Synchronisation.- 4.6 Constructional Design.- 4.7 Message Passing.- 4.8 Agents Lurking.- 4.9 Specifications and Proof.- 5 Equivalence.- 5.0 The Need For Equivalence.- 5.1 Traces.- 5.2 From Traces to Bisimulations.- 5.3 Bisimulation.- 6 Automating SCCS.- 6.0 Concurrency Work Bench: an Introduction.- 6.1 CWB and Agent Behaviours.- 6.2 Agents, Bisimulation and CWB.- 6.3 Comments.- 7 Proving Things Correct.- 7.1 Modal Logics.- 7.2 Modal Logic, CWB and Satisfaction.- 8 End End Note.- Appendix 1 Some of the More Useful SCCS Propositions.- Appendix 2 Notation Used Throughout the Book.- References.

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