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Introduction to 3D Game Programming with DirectX 12

Frank Luna

$98.95   $84.08

Paperback

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English
Mercury Learning & Information
07 April 2016
No detailed description available for ""Introduction to 3D Game Programming with DirectX 12"".
By:  
Imprint:   Mercury Learning & Information
Country of Publication:   United States
Dimensions:   Height: 70mm,  Width: 90mm,  Spine: 41mm
Weight:   1.325kg
ISBN:   9781942270065
ISBN 10:   1942270062
Pages:   900
Publication Date:  
Audience:   Professional and scholarly ,  General/trade ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active
Part I — Mathematical Prerequisites. Vector Algebra. Matrix Algebra. Transformations. Part II — Direct3D Foundations. Direct3D Initialization. The Rendering Pipeline. Drawing in Direct3D (Part 1). Drawing in Direct3D (Part 2). Lighting. Texturing. Blending. Stenciling. The Geometry Shader. The Compute Shader. The Tessellation Stages. Part III —Topics. Building A First Person Camera & Dynamic Indexing. Instancing and Frustum Culling. Picking. Cube Mapping. Normal Mapping. Shadow Mapping. Ambient Occlusion. Quaternions. Character Animation. Appendices. Introduction to Windows Programming. High-Level Shader Language Reference. Some Analytic Geometry. Solutions to Selected Exercises (on disc). Index

Luna Frank : Frank Luna has been programming interactive 3D graphics with DirectX for more than fifteen years. He is the author of three bestselling books on DirectX and has worked in 3D medical visualization, 3D architectural design software, and gaming. He holds a BS in mathematics from the University of California, Irvine.

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