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Human Bodies, Virtual Spaces

Persuading Presence in Virtual Reality Games

Elizabeth Caravella

$160

Hardback

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English
Bloomsbury Academic
19 February 2026
This book offers a corrective to the trend in virtual reality studies that overemphasizes the role of hardware technology and visual/auditory fidelity as the sole means of establishing users’ sense of presence, and instead offers a more holistic, embodied, and human-focused means of understanding presence (through immersion, interactivity, and imagination) in virtual reality. The main questions tackled in this book address the role of the body in VR experiences, and how our bodies' navigation of these spaces influence users’ sense of presence in such experiences.
By:  
Imprint:   Bloomsbury Academic
Country of Publication:   United States
Dimensions:   Height: 229mm,  Width: 152mm, 
ISBN:   9798765158180
Pages:   178
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Hardback
Publisher's Status:   Active

Elizabeth (Beth) Caravella is an Assistant Professor at York University,

Reviews for Human Bodies, Virtual Spaces: Persuading Presence in Virtual Reality Games

This book offers a much-needed corrective to the technology-obsessed discourse surrounding virtual reality. Elizabeth Caravella demonstrates how our sense of ""presence"" emerges from the complex interplay between our embodied movements, spatial awareness, and the procedural design of virtual experiences themselves. Her framework examining immersion, interactivity, and imagination offers both scholars and VR designers practical insights for creating more meaningful and accessible virtual experiences. * Jason Tham, Associate Professor, Texas Tech University, USA *


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