After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!
Hikaru Shindo is like any sixth-grader in Japan: a pretty normal schoolboy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic--and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the emperor of Japan many centuries ago. In one fateful moment, Sai becomes a part of Hikaru's consciousness and together, through thick and thin, they make an unstoppable Go-playing team. Will they be able to defeat Go players who have dedicated their lives to the game? Will Sai achieve the ""Divine Move"" so he'll finally be able to rest in peace? Begin your journey with Hikaru and Sai in this first volume of Hikaru no Go.
By:
Yumi Hotta By (artist):
Takeshi Obata Imprint: Viz Country of Publication: United States Dimensions:
Height: 191mm,
Width: 127mm,
Spine: 15mm
Weight: 168g ISBN:9781591162223 ISBN 10: 159116222X Series:Hikaru No Go Pages: 183 Publication Date:19 May 2004 Recommended Age: From 10 to 13 years Audience:
General/trade
,
ELT Advanced
Format:Paperback Publisher's Status: Active