After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!
Another tournament is underway. Three members of the cutthroat Kaio Go Club face three members of the budding Haze Go Club. As tensions rise, the antagonism between both teams culminates in a telling match between Akira and Hikaru. Who will win? Which team will win? Even if the answer surprises you, the ensuing drama won't.
After the excitement of the tournament, there's nothing left for Hikaru and Kimihiro to do...except to learn more about Go! In the process, Hikaru finds a way to let Sai play all the Go his fluttering heart desires without everybody and their mother pointing and staring at Hikaru. Find out what Hikaru discovers in this volume of Hikaru no Go!
By:
Yumi Hotta By (artist):
Takeshi Obata Imprint: Viz Country of Publication: United States Volume: 04 Dimensions:
Height: 191mm,
Width: 127mm,
Spine: 15mm
Weight: 175g ISBN:9781591166887 ISBN 10: 1591166888 Series:Hikaru No Go Pages: 198 Publication Date:31 May 2005 Recommended Age: From 10 to 13 years Audience:
General/trade
,
ELT Advanced
Format:Paperback Publisher's Status: Active