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CRC Press
04 February 2019
Hex: The Full Story is for anyone - hobbyist, professional, student, teacher - who enjoys board games, game theory, discrete math, computing, or history. hex was discovered twice, in 1942 by Piet Hein and again in 1949 by John F. nash. How did this happen? Who created the puzzle for Hein's Danish newspaper column? How are Martin Gardner, David Gale, Claude Shannon, and Claude Berge involved? What is the secret to playing Hex well? The answers are inside...

Features New documents on Hein's creation of Hex, the complete set of Danish puzzles, and the identity of their composer Chapters on Gale's game Bridg-it, the game Rex, computer Hex, open Hex problems, and more Dozens of new puzzles and solutions Study guide for Hex players Supplemenetary text for a course in game theory, discrete math, computer science, or science history
By:   Ryan B. Hayward (University of Alberta), Bjarne Toft (University of Southern Copenhangen)
Imprint:   CRC Press
Country of Publication:   United Kingdom
Dimensions:   Height: 234mm,  Width: 156mm, 
Weight:   590g
ISBN:   9780367144258
ISBN 10:   0367144255
Pages:   298
Publication Date:   04 February 2019
Audience:   College/higher education ,  Primary
Format:   Hardback
Publisher's Status:   Active
Birth Preparing to launch Polygon in Politiken The Polygon puzzlist Rebirth More games, and machines Hex goes global Is Hex easy? Hex theory Rex theory The quest for strategies The rise of the bots Epilogue, Chronology Appendix A: Politiken Polygon Puzzles Appendix B: Unpublished Lindhard Puzzles Appendix C: Henderson Hex Puzzles Appendix D: Rex Puzzles Appendix E: Open Problems

Ryan B. Hayward is Professor of Computer Science at the University of Alberta, Canada. Bjarne Toft is Professor Emeritus at the Univeristy of Southern Denmark.

Reviews for Hex: The Full Story

Click here to see a review of the book, along with some Hex puzzles set by Oliver Roeder of FiveThirtyEight. . . . this is not a mathematics textbook, and people who are not terribly interested in mathematical proofs and reasoning will still find much of interest here. In addition to discussing some of the mathematics behind the game, for example, the book also addresses at great length the history of Hex[. . .]. In addition to tracing the history of Hex, the authors also include lots of actual puzzles, with solutions, and discuss at length aspects of Hex strategy. Games that are related to Hex, such as Bridg-It and Rex (also known as reverse Hex ), are also discussed. [. . .] Because of its mathematical content, instructors of courses in subjects like game theory or discrete mathematics might want to flip through it as a potential source of lecture material. People interested in the history of mathematics might find some of the biographical and historical detail here interesting. And of course anybody who enjoys the game of Hex will find much of here interest as well. It's a fun book. -Mark Hunacek, MAA Reviews

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