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English
Morgan Kaufmann Publishers In
23 August 2024
Graph Based Multimedia Analysis
By:   , , , , , ,
Imprint:   Morgan Kaufmann Publishers In
Country of Publication:   United States
Dimensions:   Height: 229mm,  Width: 152mm, 
Weight:   600g
ISBN:   9780443214950
ISBN 10:   0443214956
Pages:   366
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active

Ananda S. Chowdhury is a Professor and former Head in the Department of Electronics and Telecommunication Engineering at Jadavpur University, Kolkata, India, where he leads the Imaging, Vision and Pattern Recognition group. He received his Ph.D. degree in Computer Science from The University of Georgia, Athens, GA, USA, and was a Postdoctoral Fellow at National Institutes of Health, Bethesda, MD, USA. His research interests include computer vision, pattern recognition, biomedical image/ signal processing, and multimedia analysis. He is a Senior Member of IEEE, a Member of the International Association for Pattern Recognition Technical Committee (IAPR TC) on Graph based Representations (GbR), and a life member of the Indian Unit for Pattern Recognition and Artificial Intelligence (IUPRAI). He has held invited academic visits to different universities across France, Germany, Norway, Italy, The Netherlands, Singapore and Brazil. Dr. Chowdhury serves/has served on the editorial boards of IEEE Transactions on Image Processing, Pattern Recognition Letters, IEEE Signal Processing Letters, and Springer Nature Computer Science. His Erdös Number is two. Abhimanyu Sahu is an Assistant Professor in the Department of Computer Science & Engineering at Motilal Nehru National Institute of Technology Allahabad, Prayagraj, India. He received his Ph.D. degree in Computer Engineering from Jadavpur University, Kolkata, India in 2021. He is a life member of ISTE. His current research interests include computer vision, multimedia analysis, and pattern recognition problems. Specifically, he is also interested in exploring different machine learning techniques (self-supervised/unsupervised learning, deep Learning) to solve several challenging problems in multimedia analysis such as summarization and action/object/activity recognition particularly in first-person (Egocentric) videos. He also worked on theoretical aspects of Graph-based modeling of the above fields.

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