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Gaming the Past

Using Video Games to Teach Secondary History

Jeremiah McCall (Secondary Teacher, Cincinnati Country Day School, USA)

$77.99

Paperback

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English
Routledge
11 November 2022
The author is a leading expert on teaching history with games and on historical games studies

It offers very practical and specific suggestions and insights It includes a number of templates for worskheets, analytical questions and rubrics

Updated and added talking points for the value of historical video games in education for colleagues, administrators, parents, and students

A new cutting-edge exploration of the features of historical games including the author’s Historical Problem Space framework for historical game analysis.

Extensive discussion of how to use the Historical Problem Space framework to study games and guide students in game analysis.

A new cutting-edge investigation of the main genres of historical games and how those genres address history and academic history content

Revised and expanded updated lesson and unit structures, for introducing students to historical games through video clips, whole class play, and individual gameplay

Revised and expanded activities and assessments using current games as examples

A fully updated appendix with a current list of most available history games and the academic standards they address

By:  
Imprint:   Routledge
Country of Publication:   United Kingdom
Edition:   2nd edition
Dimensions:   Height: 229mm,  Width: 152mm, 
Weight:   400g
ISBN:   9781032223483
ISBN 10:   1032223480
Pages:   196
Publication Date:  
Audience:   College/higher education ,  Professional and scholarly ,  Primary ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active
Introduction: The Power of Historical Video Games; 1 Why Play and Study Historical Games?; 2 How Do Historical Games Represent the Past?: Historical Games as Historical Problem Spaces; 3 Genres of Historical Games and Academic Standards of History and Social Studies; 4 Instructional Strategies for Purposeful Play: Gameplay and Analysis in the Classroom; 5 The Real Historical Learning: Assignments and Assessments for Historical Game Analysis; 6 Putting it All Together: Lesson and Unit Plans for Historical Game Studies; Appendix: Profiles of Historical Video Games

Jeremiah McCall is a high school history teacher at Cincinnati Country Day School, a historian of the ancient world, and a historical game studies scholar.

Reviews for Gaming the Past: Using Video Games to Teach Secondary History

Jeremiah McCall does an excellent job of honoring the personal meanings students find in video games while pushing them to perceive their possible academic resonances. The concrete strategies he articulates in the second edition of Gaming the Past are sure to be valuable for teachers looking for creative ways to integrate video games into their classrooms. While McCall focuses on practical concerns for harnessing the power of games toward demonstrable learning, his work is deeply rooted in the scholarship on historical games studies. As such, this volume serves as a map with plenty of suggested sidequests for those interested in exploring this burgeoning field further. Lisa Gilbert, Ph.D., Department of Education, Washington University in St. Louis Gaming the Past is essential reading for anyone in game studies, media studies, or history education. McCall’s deep knowledge of both history and games and decades of experience teaching with them yields a book of unparalleled depth. McCall's framework is vital for educators re-examining how history is conceptualized and taught. Gaming the Past shows how we can go beyond simple political or ideological arguments and help students dig into the assumptions behind historical games. This book is the perfect tool for helping students unpack meanings and ideologies in games and makes a great teaching resource at the collegiate level as well. Jeremiah McCall is the pre-eminent history game educator. Kurt Squire, Professor, Informatics and Game Design and Interactive Media, Co-director, Games + Learning + Society, University of California Irvine Jeremiah McCall is one of the preeminent thinkers at the intersection of games and history education. As a dedicated classroom teacher, McCall keeps the insights offered in this book anchored in the real world, making this an ideal volume for teachers, teacher educators, administrators, and anyone yearning to know more about teaching and learning history with v0ideogames. To this second edition McCall has added his Historical Problem Space Framework, an invaluable addition that bridges theory and practice for a diverse audience. Taylor M. Kessner, Assistant Professor of Social Studies Education, College of Education, The University of Texas at Arlington


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