Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question.
By:
Frank G. Bosman, Archibald L.H.M. van Wieringen Imprint: De Gruyter Oldenbourg Country of Publication: Germany Dimensions:
Height: 230mm,
Width: 155mm,
Weight: 311g ISBN:9783110735130 ISBN 10: 311073513X Series:Video Games and the Humanities Pages: 123 Publication Date:07 November 2022 Audience:
Professional and scholarly
,
Undergraduate
,
Undergraduate
Format:Hardback Publisher's Status: Active
Franciscus G. Bosman and Archibald L.H.M. van Wieringen, School of Catholic Theology, Tilburg University, Tilburg, the Netherlands.