Game Theory: A Modeling Approach quickly moves readers through the fundamental ideas of the subject to enable them to engage in creative modeling projects based on game theoretic concepts.
The authors match conclusions to real-world scenarios and applications. The text engages students in active learning, group work, in-class discussions and interactive simulations.
Each chapter provides foundation pieces or adds more features to help readers build game theoretic models. The chapters include definitions, concepts and illustrative examples. The text will engage and challenge both undergraduate and graduate students.
Features:
Enables readers to apply game theorty to real-world scenarios Chapters can be used for core course materials or independent stuides Exercises, included at the end of the chapters, follow the order of the sections in the text Select answers and solutions are found at the end of the book Solutions manual for instructors is available from the authors
By:
Richard Alan Gillman, David Housman Imprint: Chapman & Hall/CRC Country of Publication: United States [Currently unable to ship to USA: see Shipping Info] Dimensions:
Height: 254mm,
Width: 178mm,
Weight: 802g ISBN:9781482248098 ISBN 10: 1482248093 Series:Textbooks in Mathematics Pages: 342 Publication Date:09 May 2019 Audience:
College/higher education
,
General/trade
,
Primary
,
ELT Advanced
Format:Hardback Publisher's Status: Active
What Is Game Theory. Utility Theory. Canonical Games. Mixed Nash Equilibria. Extensive Games. Incomplete Information. Repeated Games. Models versus Reality.
Richard Alan Gillman is a mathematics professor at Valparaiso University. David Housman teaches courses in applied mathematics and computer science at Goshen College.