Tark and Zyra finally make it out into the real world . . . but things are not quite what they expected.
When Zyra is captured by the Designers, Tark finds himself among a group of teenage rebels. It seems like everyone has an agenda, and Tark and Zyra are to be the pawns in other people's power games. They soon discover the sinister uses to which the game is being put and the shocking way it is all operated — with dozens of kidnapped children wired directly into the mainframe, their brains keeping the whole thing going.
Will Tark and Zyra be able to free these children? Will they be able to save the characters within the game from the people who created them? Will they even be able to remain in the real world? Or will the Designers' plans for world domination win out?
By:
George Ivanoff Imprint: Ford Street Publishing Country of Publication: Australia Volume: 3 ISBN:9781925804447 ISBN 10: 1925804445 Series:Gamers Trilogy Pages: 246 Publication Date:01 March 2020 Audience:
Children/juvenile
,
English as a second language
Format:Paperback Publisher's Status: Active