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Extreme Programming Explained: Embrace Change
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Kent Beck Cynthia Andres
Extreme Programming Explained: Embrace Change by Kent Beck at Abbey's Bookshop,

Extreme Programming Explained: Embrace Change

Kent Beck Cynthia Andres


Addison-Wesley Educational Publishers Inc

Extreme programming


224 pages

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Nearly five years after the first edition of this book exploded on to the market, noted software engineering guru and the father of Extreme Programming (XP) Kent Beck provides a fresh look at this controversial topic. XP remains the most popular agile methodology in software development, and many believe it is ideal for small to mid-size development organizations. However, XP is not without its detractors. The goal of the book remains to help programmers and teams decide if XP is the right path to pursue. The book offers advice, but does not provide a prescriptive, how to style format. This Fifth Anniversary Edition enhances the full knowledge of XP and gives both the advocate and skeptic of XP full detail to move forward with an informed opinion.

By:   Kent Beck, Cynthia Andres
Imprint:   Addison-Wesley Educational Publishers Inc
Country of Publication:   United States
Edition:   2nd edition
Dimensions:   Height: 235mm,  Width: 188mm,  Spine: 12mm
Weight:   380g
ISBN:   9780321278654
ISBN 10:   0321278658
Pages:   224
Publication Date:   November 2004
Audience:   College/higher education ,  Primary
Format:   Paperback
Publisher's Status:   Active

Foreword to the Second Edition. Foreword to the First Edition. Preface. 1. What is XP? I. EXPLORING XP. 2. Learning to Drive. 3. Values, Principles, and Practices. 4. Values. Communication. Simplicity. Feedback. Courage. Respect. Others. 5. Principles. Humanity. Economics. Mutual Benefit. Self-Similarity. Improvement. Diversity. Reflection. Flow. Opportunity. Redundancy. Failure. Quality. Baby Steps. Accepted Responsibility. 6. Practices. 7. Primary Practices. Sit Together. Whole Team. Informative Workspace. Energized Work. Pair Programming. Stories. Weekly Cycle. Quarterly Cycle. Slack. Ten-Minute Build. Continuous Integration. Test-First Programming. Incremental Design. 8. Getting Started. 9. Corollary Practices. Real Customer Involvement. Incremental Deployment. Team Continuity. Shrinking Teams. Root-Cause Analysis. Shared Code. Code and Tests. Single Code Base. Daily Deployment. Negotiated Scope Contract. Pay-Per-Use. 10. The Whole XP Team. Testers. Interaction Designers. Architects. Project Managers. Product Managers. Executives. Technical Writers. Users. Programmers. Human Resources. Roles. 11. The Theory of Constraints. 12. Planning: Managing Scope. 13. Testing: Early, Often, and Automated. 14. Designing: The Value of Time. Simplicity. 15. Scaling XP. Number of People. Investment. Size of Organization. Time. Problem Complexity. Solution Complexity. Consequences of Failure. 16. Interview. II. PHILOSOPHY OF XP. 17. Creation Story. 18. Taylorism and Software. 19. Toyota Production System. 20. Applying XP. Choosing a Coach. When You Shouldn't Use XP. 21. Purity. Certification and Accreditation. 22. Offshore Development. 23. The Timeless Way of Programming. 24. Community and XP. 25. Conclusion. Annotated Bibliography. Index.

Kent Beck consistently challenges software engineering dogma, promoting ideas like patterns, test-driven development, and Extreme Programming. Currently affiliated with Three Rivers Institute and Agitar Software, he is the author of many Addison-Wesley titles. Cynthia Andres holds a B.S. in psychology with advanced work in organizational behavior, decision analysis, and women's studies. She has worked with Kent on the social aspects of Extreme Programming since its inception. She is also affiliated with Three Rivers Institute. 0

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