The seven-volume set LNCS 15737-15743 constitutes the proceedings of the International Conference on Extended Reality, XR Salento 2025, held in Otranto, Italy, during June 17-20, 2025. The 128 full papers presented together with 65 short papers were carefully reviewed and selected from 256 submissions. The papers are organized in the following topical sections: Part I: Virtual Reality; and Augmented and Mixed Reality. Part II: Extended Reality; and Extended Reality in Education and Learning. Part III: Transforming Research and Clinical Interventions with eXtended Reality. Part IV: Digital Twin: Innovative Approaches in Industry and Healthcare. Part V: eXtended Reality for Cultural Tourism Sustainability; eXtended Reality for Art, Design, and Entertainment; and Digital Twin and Smart Virtual Representations for Cultural Heritage. Part VI: Crafting Virtual Humans for Immersive XR Applications; and eXtended Reality for Serious Games. Part VII: Artificial Intelligence; Integrating Artificial Intelligence, Computer Vision and Augmented Reality in Computer-Assisted Intervention; and AI-Driven XR Innovations in Healthcare: Bridging Technology and Ethics.
Edited by:
Lucio Tommaso De Paolis,
Pasquale Arpaia,
Marco Sacco
Imprint: Springer International Publishing AG
Country of Publication: Switzerland
Volume: 15738
Dimensions:
Height: 235mm,
Width: 155mm,
ISBN: 9783031977688
ISBN 10: 3031977688
Series: Lecture Notes in Computer Science
Pages: 278
Publication Date: 03 August 2025
Audience:
Professional and scholarly
,
College/higher education
,
Undergraduate
,
Further / Higher Education
Format: Paperback
Publisher's Status: Active
.- Extended Reality. .- Improving Situational Awareness During Natural Disasters Using XR Technologies. .- Empowering SMEs through XR Technologies: Bridging Expertise Gaps and Promoting Sustainable Development. .- Digital Twins for Extended Reality Tourism: User Experience Evaluation Across User Groups. .- XROV: An Immersive eXtended Reality (XR) Interface for Lunar Rover Mission Control. .- Extended Reality in Science Learning: A Comparative Study of Real, Virtual, and Mixed Environments. .- Enabling Digital Spaces: Bringing Gaussian Splats Alive in XR. .- XR Training in Industry 5.0: Advancing Human-Machine Collaboration with the XR5.0 Training Platform. .- Opening the CAVE using OpenXR and Monado. .- Extended Reality in Education and Learning. .- Designing in an Immersive Virtual Reality Environment: Implications for Design Education. .- Enhancing Manufacturing Engineering higher education through Mixed Reality and Gaussian Splatting: Preliminary experimental results. .- A Conversational Agent for Cultural and Environmental Education: Enhancing User Experience and Immersion in Augmented Reality. .- Development and Evaluation of a Mobile Augmented Reality Application for Environmental Education. .- Bridging Technology and Learning: a case study on the role of Augmented Reality in teaching daily life skills to individuals with autism. .- The development of a no-code VR authoring platform for post-secondary educators. .- Virtual Reality Chemistry Laboratories: Transforming Chemistry Education through Immersive Experimental Learning. .- Dilemma and conflict management in Virtual Reality for teacher education students. .- IM-MetaLAB: First Step Towards a New Metaverse Laboratory for Teaching Fundamental Concepts in Instrumentation and Measurement. .- Language Learning in the XR Era: Possibilities and Challenges of Immersive Technology. .- 3D Digitization and Immersive XR Applications for Paleontology Education. .- Technology for Situation Awareness Training: New Frontiers.