The seven-volume set LNCS 15737-15743 constitutes the proceedings of the International Conference on Extended Reality, XR Salento 2025, held in Otranto, Italy, during June 17-20, 2025. The 128 full papers presented together with 65 short papers were carefully reviewed and selected from 256 submissions. The papers are organized in the following topical sections: Part I: Virtual Reality; and Augmented and Mixed Reality. Part II: Extended Reality; and Extended Reality in Education and Learning. Part III: Transforming Research and Clinical Interventions with eXtended Reality. Part IV: Digital Twin: Innovative Approaches in Industry and Healthcare. Part V: eXtended Reality for Cultural Tourism Sustainability; eXtended Reality for Art, Design, and Entertainment; and Digital Twin and Smart Virtual Representations for Cultural Heritage. Part VI: Crafting Virtual Humans for Immersive XR Applications; and eXtended Reality for Serious Games. Part VII: Artificial Intelligence; Integrating Artificial Intelligence, Computer Vision and Augmented Reality in Computer-Assisted Intervention; and AI-Driven XR Innovations in Healthcare: Bridging Technology and Ethics.
Edited by:
Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco Imprint: Springer International Publishing AG Country of Publication: Switzerland Volume: 15737 Dimensions:
Height: 235mm,
Width: 155mm,
ISBN:9783031977626 ISBN 10: 3031977629 Series:Lecture Notes in Computer Science Pages: 469 Publication Date:29 August 2025 Audience:
Professional and scholarly
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College/higher education
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Undergraduate
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Further / Higher Education
Format:Paperback Publisher's Status: Active
.- Virtual Reality. .- The Metaverse in Automotive Retail: Field Study on Implementation and Customer Interaction . .- Virtual Reality in Geoscience: An Overview . .- Maritime Training through Virtual Reality: System Design and Research Roadmap. .- Spatial Cognition and Awareness of non-Euclidean Virtual Reality Environments: A pilot study on the Effect of Personality Traits. .- Leveraging Transfer Learning for Niche Sign System Recognition in VR Training with Limited Data. .- Navigating Social Biases through Virtual Reality Perspective Taking: Exploring the Mediating Role of Outgroup Perspective Taking . .- Immersive technologies for Cultural Heritage: Bridging History and Technology in Museums. .- Exploring VR Accessibility Challenges and Solutions through Crowdsourced Insights from Reddit. .- Study of VR Application in Additive Manufacturing of Customized Orthopedic Products. .- Empowering Accessible Social Engagement in Virtual Reality: Piloting a preparatory Usability Experience on Neurotypical Individuals. .- Examining the impact of pilot expertise and task difficulty on visual attention and flight performance in a high visual-fidelity flight simulator. .- Revolutionizing Agrifood Training: The MetaLAM Virtual Laboratory for Multielement Analysis. .- Exploring moral dilemmas in Virtual Reality: a literature review. .- Immersive questionnaire framework for perception research studies. .- Detecting the Fingers of Adult Braille Readers Using Ultraleap’s Virtual Reality Hand Tracking System. .- Evaluating Usability and Immersion in a Virtual Reality Game for Fear of Flying: A Pilot Study with a Non-Phobic Sample. .- Integrating Mind-Controlled Navigation into a Virtual Reality Training System. .- Virtual Reality Meets Finance: How to Enhance Understanding of Risk Diversification. .- Spatialized Looming Sounds in Virtual Reality: Reaction Times and Localization Accuracy. .- VR for Specific Phobias: A Perspective on Adaptive and Physiological Feedback-Based Exposure Therapy. .- Bio-Adaptive Virtual Humans for Arousal Regulation: A Preliminary Study. .- A Vision-Based Fiducial Object Input Device for Intuitive Interaction. .- Towards optimal shift mapping heuristics for ReSTIR-SSS. .- Semantic Edge Extraction by Logical Operations for Room Structure Estimation Using a Segmentation Result. .- 360 Nature Hub: An open repository of 360° nature videos for research and health interventions. .- Augmented and Mixed Reality. .- Enhancing Operator Understanding of Circular Production Facilities through Augmented Reality: A Comparative Study. .- Towards Precise Geo-Localization for Outdoor Mobile Augmented Reality - State-of-the-Art in Visual Geo-Localization. .- Video Game Quality of Experience Assessment of Augmented Reality User Interface for Military Purposes. .- Identifying Mobile AR Application Scenarios: A Method for Environmental Agencies. .- Adaptive Interface Improving User Focus in Collaborative AR Systems. .- Embodiment Under Constant Force Applied by a Force Feedback Device for Spatially Augmented Forearm. .- Enhancing the atmosphere in Hybrid Restaurants: a Dining Experience Assessment with Mixed Reality. .- Transforming Industrial Training: A Comparative Study of Volumetric Video in Mixed Reality and Paper-Based Instructions.