Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together. Stacy King is a freelance writer, editor and seamstress based in Toronto, Ontario. Her focus is on writing for middle grade and young adult audiences, particularly fantasy and historical fiction. Her work includes the Dungeons and Dragons' Young Adventurer's Guide series for Ten Speed Press, a new-player friendly introduction to the world and concepts of the iconic role-playing game, and the Dungeons & Dragons- The Ultimate Pop-Up Book, featuring paper engineering by bestselling creator Matthew Reinhart. She was the founding editor for the Manga Classics series, adapting western literary classics into Japanese graphic novel formats. She currently lives in downtown Toronto with her husband, comics writer Jim Zub, and has never quite gotten over her love of playing dress-up.
“Crochet and D&D go hand-in-hand in the most exciting way. Much like a wizard, a fiber artist can work magic. A crocheter’s collection of patterns is like a spellbook. . . . Stacy King and four fiber artists from across the U.S. combine their efforts in this magical tome, bringing 20 unique crochet patterns specifically designed for Dungeons & Dragons lovers.”—Comic Book Resources “In the dark world of Dungeons & Dragons, every bard spins a yarn. Now’s your chance to do that with actual yarn . . . I guarantee you know a dungeon master who would revel in this gleefully nerdy craft book.”—Ron Charles