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Drawing Product Ideas

Fast and Easy UX Drawing for Anyone

Kent E. Eisenhuth Manuel Lima (RSA Fellow)

$49.95

Paperback

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English
John Wiley & Sons Inc
23 December 2022
Explore straightforward drawing skills to help you communicate product ideas exponentially faster than you could with text

In Drawing Product Ideas: Fast and Easy UX Drawing for Anyone, RSA Fellow and Google Data Visualization Lead, Kent Eisenhuth delivers a new and exciting guide to effectively communicating product ideas by drawing just two simple things: boxes and lines! In the book, you'll learn why drawing is important and how it supports the design thinking process. You'll also discover how to build your drawing toolkit by exploring your own personal drawing style.

The author also includes:

Strategies for how to use your drawing to support your solutions to real-world problems Tips and tricks for applying your new drawing skills in a workshop setting, in real-time An illuminating foreword by the celebrated Manuel Lima, a Fellow of the Royal Society of Arts

An essential volume for engineers, researchers, and product managers, Drawing Product Ideas is also an indispensable blueprint for anyone seeking to improve their public, ad-hoc drawing skills.

By:  
Foreword by:  
Imprint:   John Wiley & Sons Inc
Country of Publication:   United States
Dimensions:   Height: 249mm,  Width: 198mm,  Spine: 15mm
Weight:   522g
ISBN:   9781119835851
ISBN 10:   1119835852
Pages:   208
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active
Foreword ix Preface xi Introduction xv Chapter 1 Why Draw? 1 Explore an Idea 2 Gain a Shared Understanding 5 Improve Collaboration 7 Anyone Can Draw 7 Right Time and Place 10 Chapter 2 Reframing Our Thinking 15 Breaking It Down 17 Introducing the System 19 Common Drawings 23 Chapter 3 Lines and Points 33 Telling Stories with Lines 34 Making Meaning with Points 42 Tools and Materials 45 Chapter 4 Building From Rectangles 47 Creating Diagrams 48 Content Elements 55 Navigation Elements 58 Forms 65 Chapter 5 Building From Circles, Triangles, and More 81 Circular Elements 81 Triangular Elements 89 Advanced Icons and Symbols 92 Representing Interactions 98 Chapter 6 Illustrating Light, Motion, and Other Concepts 103 Shading Techniques 103 Using Accent Marks 105 Looking at Lighting 105 Using Elevation 110 Using Texture 116 Capturing Motion 119 Conveying Luminance 120 Communicating Sound 121 Chapter 7 The System 127 Putting It Together 128 Creating Something New 134 Chapter 8 Using Flows To Tell Stories 139 Starting with the Syntax 139 Showing Interactions 142 Just Enough Information 144 Depicting Transitions 145 Labels and Annotations 147 Being Conscious of Composition 150 Chapter 9 Telling Engaging Stories 157 Real-World Constraints 160 Invoking Emotion 166 Adapting the Visual Language 170 Wayfinding and Landmarks 174 Choreography and Timing 178 Packaging Your Drawings 180 Chapter 10 Moving Forward 183 Works Cited 185 Index 187

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