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Distributed Virtual Worlds

Foundations and Implementation Techniques Using VRML, Java, and CORBA

Stephan Diehl

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Paperback

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English
Springer-Verlag Berlin and Heidelberg GmbH & Co. K
01 December 2010
With the widespread use of VRML browsers, e.g., as part of the Netscape and Internet Explorer standard distributions, everyone connected to the Internet can directly enter a virtual world without installing a new kind of software. The VRML technology offers the basis for new forms of customer service such as interactive three-dimensional product configuration, spare part ordering, or customer training. Also, this technology can be used for CSCW in intranets.

The reader should be familiar with programming languages and computers and, in particular, should know Java or at least an object-oriented programming language. The book not only provides and explains source code, which can be used as a starting point for own implementations, but it also describes the fundamental problems and how currently known solutions work. It discusses a variety of different techniques and trade-offs. Many illustrations help the reader to understand and memorize the underlying principles.

By:  
Imprint:   Springer-Verlag Berlin and Heidelberg GmbH & Co. K
Country of Publication:   Germany
Edition:   Softcover reprint of hardcover 1st ed. 2001
Dimensions:   Height: 235mm,  Width: 155mm,  Spine: 9mm
Weight:   454g
ISBN:   9783642087134
ISBN 10:   3642087132
Pages:   166
Publication Date:  
Audience:   College/higher education ,  Professional and scholarly ,  Further / Higher Education ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active
1. Motivation.- 2. Technical Aspects.- 3. User Perspective.- 4. Three-Dimensional Computer Graphics.- 5. Virtual Reality Modeling Language (VRML).- 6. Protocols for Distributed Virtual Worlds.- 7. VRML Extensions for Distributed Virtual Worlds.- 8. Partitioning of Distributed Virtual Worlds.- 9. Streaming.- 10. 3D Technologies for the Internet.- 11. Implementing Multi-User Worlds with VRML.- 12. Java Network-Programming: A Simple Distributed Virtual World.- 13. Implementing Multi-User Worlds with CORBA.- 14. The Future.- List of Figures.- List of Tables.- References.

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