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Digital Love

Romance and Sexuality in Games

Heidi McDonald

$305

Hardback

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English
CRC Press
01 November 2017
"Scholars and professionals from all over the world, across experience levels and the gender and sexuality spectrum, share experiences and analysis of romance and sexuality in video games.

Whether discussing casual sex in the Star Wars universe; analyzing various Otome games; examining ""the gaze"" in various games; player romance behavior in games; or exploring the ethical ramifications of sexuality in virtual reality and other emerging technologies, this book discusses what players want in video game romance, and how developers can best deliver it.

Key Features:

Examines the past, present, and future of romance in single-player, role-playing games

Discusses common presentations of romance in single-player, role-playing games— both in the category and game mechanics that drive romance

Discusses research on how players define a satisfying game romance and what specific steps narrative designers can take to design satisfying games

Explains the notion of the empathic game and explores its importance in relation to romance in game design"

By:  
Imprint:   CRC Press
Country of Publication:   United Kingdom
Dimensions:   Height: 234mm,  Width: 156mm, 
Weight:   544g
ISBN:   9781138502895
ISBN 10:   1138502898
Pages:   316
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Hardback
Publisher's Status:   Active
Representations of Gender and Sexuality 1.1 Sexualization, Shirtlessness, and Smouldering Gazes: Desire and the Male Character Michelle Clough 1.2 Making Love Not War: Female Power and the Emotional Labor of Peace in Code: Realize—The Guardian of Rebirth and Princess Arthur Sarah Christina Ganzon 1.3 Love on the Farm: Romance and Marriage in Stardew Valley Amanda Lange 1.4 From Smoldering Justicar to Blue-Skinned Space Babe: Asari Sexuality in Mass Effect Alexandra M. Lucas Romance and Sexuality in Game Design 2.1 Visualizing Data for Pleasure: Heather Kelley on Game Design, Sexuality, and User Interfaces Diana Pozo 2.2 Intimate Games: Facing Our Inner Predators Sabine Harrer 2.3 It's Time for This Jedi to Get Laid: Casual Romance in Star Wars: The Old Republic Jessica Sliwinski 2.4 Naughty Bytes: The Western Complications of Genitalia in Non-Porn Video Games Heidi McDonald 2.5 Invitation – Granting Emotional Access Through Romantic Choice Leah Miller 2.6 Designing Video Game Characters for Romantic Attachment: Practical Application and Design Pitfalls Dr. Jennifer Killham, Claudia Osthof, and Jana Stadeler Otome: Romance and Sexuality in Eastern Video Games 3.1 “Sweet Solutions for Female Gamers”: Cheritz, Korean Otome Games and Global Otome Game Players Sarah Christina Ganzon 3.2 Sadistic Lovers: Exploring Taboos in Otome A.M. Cosmos 3.3 Love Transcends All (Geographical) Boundaries: The Global Lure of Romance Historical Otome Games and the Shinsengumi Lucy Morris The Future of Romance and Sexuality in Games 4.1 Do Androids Dream of Electric Consent? Dr. Luke Dicken 4.2 VR and the Future of Human Relationships and Sexuality Moth Loths

"Editor Heidi McDonald, who has lectured worldwide and been published multiple times on this topic, presents this collection as a means of continuing an industry-wide conversation about love and sexuality in video games. More than ever before, players are looking for emotional connection in their games, and this volume interprets how this is accomplished currently overall and in specific cases, and could be done better in the future."""

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