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Digital Culture & Society

DCS – Vol. 3, Issue 1/2017 – Making and Hacking

Annika Richterich Karin Wenz Pablo Abend Mathias Fuchs

$57.95

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English
Transcript Verlag
26 September 2017
Series: Digital Society
"Digital Culture & Society is a refereed, international journal, fostering discussion about the ways in which digital technologies, platforms and applications reconfigure daily lives and practices. It offers a forum for inquiries into digital media theory, methodologies, and socio-technological developments. The fourth issue ""Making and Hacking"" sheds light on the communities and spaces of hackers, makers, DIY enthusiasts, and 'fabbers'. Academics, artists, and hackerspace members examine the meanings and entanglements of maker and hacker cultures - from conceptual, methodological as well as empirical perspectives. With contributions by Sabine Hielscher, Jeremy Hunsinger, Kat Braybrooke, Tim Jordan, among others, and an interview with Sebastian Kubitschko."

By:   , , , ,
Imprint:   Transcript Verlag
Country of Publication:   Germany
Dimensions:   Height: 239mm,  Width: 155mm,  Spine: 15mm
Weight:   666g
ISBN:   9783837638202
ISBN 10:   3837638200
Series:   Digital Society
Pages:   200
Publication Date:  
Audience:   College/higher education ,  Professional and scholarly ,  Further / Higher Education ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active

Annika Richterich (Dr.) is an assistant professor in Digital Culture at Maastricht University (Netherlands). Karin Wenz (Dr.) is assistant professor for Media Culture at Maastricht University (Netherlands) and director of studies of the MA in Media Culture. Pablo Abend (Dr.) is a postdoctoral reseacher in the project 'Modding and Editor-Games. Participatory Practices in Mediatized Worlds' in the DFG Priority Program Mediatized Worlds (1505) at the Institute for Media Studies and Theater, University of Cologne (Germany). Mathias Fuchs (Dr.), artist, musician and media scholar, is Senior Fellow at the Institute of Advanced Study on Media Cultures of Computer Simulation (MECS) at Leuphana University, Lüneburg (Germany). He is a pioneer in the field of game art and is a leading scholar in game studies.

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