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Digital Culture & Society (DCS), Volume 10, Issue 2/2024

Digital Games through Muddled Pasts and Modded Histories

Eduardo Luersen James Wilson

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English
Transcript Verlag
30 June 2025
The emerging field of historical game studies focuses on the representations of the past in digital games. One aspect, however, has often been overloooked: the significant role of game production aspects in these representations. This issue integrates new perspectives from History, Digital Humanities, and Game Studies to explore the epistemological and political implications that arise from the practical interweaving of game development and historical knowledge. The contributions show how the decision-making process behind these games is tailored between developers, narrative designers, and historical advisors, and illustrate the significance of historical knowledge and popular historical narratives within the gaming industry.
Edited by:   ,
Imprint:   Transcript Verlag
Country of Publication:   Germany
Dimensions:   Height: 24mm,  Width: 16mm, 
Weight:   356g
ISBN:   9783837668698
ISBN 10:   383766869X
Series:   Digital Culture & Society
Pages:   200
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active

Eduardo Luersen is a postdoctoral fellow at the »Zukunftskolleg« at Universität Konstanz. He is affiliated with the Department of Literature, Art and Media Studies at the same institution. James Wilson is a postdoctoral fellow at the »Zukunftskolleg« at Universität Konstanz. He is affiliated with the Department of History and Sociology at the same institution.

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