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Designing Social Interfaces, 2e

Erin Crumlish Erin Malone

$98.95   $89.45

Paperback

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O'Reilly Media, Inc, USA
21 August 2015
Designers, developers, and entrepreneurs today must grapple with creating social interfaces to foster user interaction and community, but grasping the nuances and the building blocks of the digital social experience is much harder than it appears. Now you have help. In the second edition of this practical guide, UX design experts Christian Crumlish and Erin Malone share hard-won insights into what works, what doesn't, and why. With more than 100 patterns, design principles, and best practices, you'll learn how to balance opposing forces and grow healthy online communities by co-creating the experience with your users. Understand the overarching principles before applying tactical design patterns Cultivate healthy participation and rein in misbehaving users Learn patterns for adding social components to an existing site Encourage users to interact with one another, whether it's one-to-one or many-to-many Use a rating system to build a social experience around products or services Orchestrate collaborative groups and discover the real power of social networks Explore numerous examples of each pattern, with an emphasis on mobile apps Learn how to apply social design patterns to enterprise environments
By:   Erin Crumlish, Erin Malone
Imprint:   O'Reilly Media, Inc, USA
Country of Publication:   United States
Edition:   2nd Revised edition
Dimensions:   Height: 233mm,  Width: 181mm,  Spine: 33mm
Weight:   1.052kg
ISBN:   9781491919859
ISBN 10:   149191985X
Pages:   620
Publication Date:   21 August 2015
Audience:   General/trade ,  Professional and scholarly ,  Undergraduate ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active

Erin Malone is Principal with Tangible UX, and has over 20 years of experience leading design teams and developing social experiences as well as web and software applications and system-wide solutions. Christian Crumlish is the curator of the Yahoo! Design Pattern Library and has been designing and writing about online user experiences since 1994. He is a director of the Information Architecture Institute and co-chair of the monthly BayCHI program.

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