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Cyborg Theatre

Corporeal/Technological Intersections in Multimedia Performance

J. Parker-Starbuck

$251.95   $201.58

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English
Palgrave Macmillan
03 November 2014
This book articulates the first theoretical context for a 'cyborg theatre', metaphorically integrating on-stage bodies with the technologized, digitized, or mediatized, to re-imagine subjectivity for a post-human age. It covers a variety of examples, to propose new theoretical tools for understanding performance in our changing world.
By:  
Imprint:   Palgrave Macmillan
Country of Publication:   United Kingdom
Dimensions:   Height: 216mm,  Width: 140mm,  Spine: 15mm
Weight:   335g
ISBN:   9781137466419
ISBN 10:   1137466413
Series:   Performance Interventions
Pages:   241
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active

JENNIFER PARKER-STARBUCK is a Reader in Drama, Theatre and Performance Studies at Roehampton University, London, UK. Her essays on bodies, animality, and multimedia have appeared in a variety of books and journals including: Theatre Journal, PAJ, Women and Performance. She is an Assistant Editor of PAJ and an Associate Editor of the International Journal of Performance Arts and Digital Media.

Reviews for Cyborg Theatre: Corporeal/Technological Intersections in Multimedia Performance

With Cyborg Theatre, Parker-Starbuck has created a rigorous and engaging resource for scholars, practitioners, pedagogues, and students of multimedia performance... [The book provides] a valuable model of performance studies scholarship that can serve to guide future investigations of cyborg performance. - Elise Morrison, Contemporary Theatre Review Cyborg Theatre is essential reading for all those interested in the complex and multiple intertwinings between bodies and technologies, in theatre and performance, and in life overall, in an environment within which technology claims increasing degrees of agency. - Maria Chatzichristodoulou, International Journal of Performance Arts and Digital Media


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