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English
Routledge
17 April 2024
This book offers new, multidisciplinary perspectives on esports, one of the most rapidly growing sectors in the sports and leisure industries.

Drawing on sociology, philosophy, education, business, economics, and sports science, this book considers the rise of esports, its impact on sports and society more widely, and the direction of travel for esports in the future. Featuring cutting-edge work from researchers in Europe, North America, and Asia, this book explores definitions of “esport” and “virtual sport,” and the philosophical basis by which we understand movement and embodiment in the context of digital gaming. It considers the health and well-being needs of esports athletes, across physical, mental, and social dimensions, as well as how nutrition and training relate to performance and injury prevention. This book also considers the economics of the esports industry and how the concept of sportification can be used to describe esports’ development, as well as the challenges and debates surrounding gender and representation in esports. A final section of this book looks at esports in education, in schools and universities, and considers the future of esports for a generation of digital natives.

This book makes a useful contribution to the growing body of knowledge on esports and should be a thought-provoking read for anybody with an interest in sports studies, gaming, or the impact of technology on wider society.

Edited by:   , ,
Imprint:   Routledge
Country of Publication:   United Kingdom
Dimensions:   Height: 234mm,  Width: 156mm, 
Weight:   540g
ISBN:   9781032467665
ISBN 10:   1032467665
Series:   ICSSPE Perspectives
Pages:   192
Publication Date:  
Audience:   College/higher education ,  Primary
Format:   Hardback
Publisher's Status:   Active
1 Introduction ANNETTE R. HOFMANN AND PASCAL MAMUDOU CAMARA PART I Philosophical and Sociological Approaches 2 An Analytical Perspective on Esports, “Virtual Sports,” and the Olympic Virtual Series JIM PARRY AND JACOB GIESBRECHT 3 A Phenomenological Perspective on Embodiment in Sports and Esports IRENA MARTÍNKOVÁ AND QIAN WANG 4 How Real Is Virtual Reality? Reflections on Sport in Virtual Realities JANNIKA M. JOHN, PAOLO RIATTI, AND ANSGAR THIEL 5 Esports and Sportification: A View From Sweden DANIEL SVENSSON AND DANIEL PARGMAN PART II Economic Insights 6 The Economics of Esports MARKUS BREUER AND FRANK DAUMANN PART III Health Issues 7 Health Impacts and Implications for Esports DAVID LEGG 8 Physical and Physiological Implications of Esports TAKASHI MATSUI PART IV Gender and Esports 9 A Critical Review of Esports and Music From a Gender Perspective EULALIA FEBRER COLL PART V Esports and Education 10 Esports in Norwegian Upper Secondary Education: Integration, Challenges, and Opportunities in the 21st Century AAGE RADMANN AND PER MIDTHAUGEN 11 Esports and Physical Education: A Relationship Like Cat and Dog? ANNETTE R. HOFMANN 12 Collegiate Esports in South Korea and the United States: Origins and Governance LARS DZIKUS AND YOONKYU SONG 13 Future Directions and Research Practice DINA GENTILE

Annette R. Hofmann is Professor of Sports Studies and Didactics at the Ludwigsburg University, Germany. She is Vice President of the International Council of Sport Science and Physical Education (ICSSPE) and the German Olympic Academy (DOA) as well as one of the Vice Presidents of the German Gymnastic Federation (Deutsche Turner-Bund). Pascal Mamudou Camara is Sport Science Research Manager at the International Council of Sport Science and Physical Education (ICSSPE). He holds a bachelor’s degree in sports management from Universidad Deportiva del Sur, Venezuela and a master’s degree in international sports development and politics and is a PhD candidate in sports science at the Institute of Sport History, German Sport University Cologne.

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