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Creating Visual Effects in Maya

Fire, Water, Debris, and Destruction

Lee Lanier (Visual Effects Artist, USA)

$105

Paperback

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English
Routledge
20 March 2014
Produce mind-blowing visual effects with Autodesk Maya. Gain the practical skills and knowledge you need to recreate phenomena critical to visual effects work, including fire, water, smoke, explosions, and destruction, as well as their integration with real-world film and video.

In Creating Visual Effects in Maya, Maya master Lee Lanier has combined the latest studio techniques with multi-chapter, hands-on projects and professionally-vetted workflows to bolster your CG toolkit. Engaging, full-color tutorials cover:

Creating foliage, fire, and smoke with Paint Effects

Growing Maya Fur and nHair on clothing, characters, and sets

Replicating water, smoke, sparks, swarms, bubbles, and debris with nParticles and nCloth

Controlling scenes and simulations with expressions and MEL, Python, and PyMEL scripting

Adding dust, fog, smoke, rippling water, and fireballs with Fluid Effects containers

Creating damage with Effects presets, deformers, and animated textures

Matchmoving and motion tracking with Maya and MatchMover

Creating complex destruction by combining rigid bodies, nParticles, nCloth, and Fluid Effects

Setting up, rendering, and compositing mental ray render passes with Autodesk Composite, Adobe After Effects, and The Foundry Nuke

The companion website (www.focalpress.com/cw/lanier) features a treasure trove of Maya, MatchMover, After Effects, and Nuke project files, image sequences, texture bitmaps, and MEL, Python, and PyMEL scripts, allowing you to immediately apply the techniques taught in the book.
By:  
Imprint:   Routledge
Country of Publication:   United Kingdom
Dimensions:   Height: 235mm,  Width: 191mm,  Spine: 23mm
Weight:   786g
ISBN:   9780415834186
ISBN 10:   041583418X
Pages:   328
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active
Paint Effects; Fur and Hair; Particles and nParticles; Cloth and nCloth; Soft and Rigid Bodies; Fluid Dynamics; Ponds and Oceans; Motion Tracking; Expressions and Scripting; Render Passes;

Lee Lanier has worked in the motion picture industry since 1989, having spent hundreds of hours on live-action sets and thousands of hours working with high-end animation and compositing software. He’s created visual effects for Walt Disney Studios and served as a senior animator in the modeling and lighting departments at PDI/DreamWorks on Antz and Shrek. In addition to having taught at the Academy of Art University and Gnomon School of Visual Effects, Lee has written seven books on visual effects and digital compositing, has recorded tutorials for lynda.com and The Foundry, and is a member of the Visual Effects Society.

Reviews for Creating Visual Effects in Maya: Fire, Water, Debris, and Destruction

"""Lee Lanier is a fantastic artist and teacher. These techniques for creating destruction using simulations are a critical part of the VFX workflow and should be in every artist's toolbox!"" - Rob Garrott, Content Manager, Video Segment, lynda.com ""Lee Lanier is a fantastic artist and teacher. These techniques for creating destruction using simulations are a critical part of the VFX workflow and should be in every artist's toolbox!"" -- Rob Garrott, Content Manager, Video Segment, lynda.com ""Wow! What an exceptional book full of meticulously organised information. Lee Lanier is obviously not only a very talented Visual Effects artist but also a very intuative tutor."" -- Wendy Laybourn, Network Nine"


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