Computing and Coding in the Real World looks at applied coding and the computation hidden in the world that surrounds us. Readers will learn how things work, from scanners at supermarket checkouts and distance sensors on cars to 3D printers.
Features give practical activities for readers to try. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. Real-world anecdotes from the world of information technology look at the forerunners of digital technology that have paved the way for coders today.
Provides support to many teachers who are not subject
specialists in this area and who can use this book for ideas, inspiration and
materials. The book doesn't rely on a particular software/OS.
Other titles in the Get Ahead in Computing series: Amazing Applications & Perfect Programs; Awesome Algorithms & Creative Coding; Great Games and Amazing Animation; Super Social Media and Awesome Online Safety; The Science of Computers; Web Page Design
By:
Clive Gifford Imprint: Wayland Country of Publication: United Kingdom Volume: 12 Dimensions:
Height: 268mm,
Width: 218mm,
Spine: 9mm
Weight: 348g ISBN:9781526304018 ISBN 10: 1526304015 Series:Get Ahead in Computing Pages: 32 Publication Date:12 September 2017 Recommended Age: From 9 to 12 years Audience:
Children/juvenile
,
Children / Juvenile
Format:Hardback Publisher's Status: Active
Clive Gifford is the author of more than 150 children's books including 'Eye Benders', winner of the Royal Society Young People's Book Prize, Royal Society-nominated 'Out of This World' and '30 Seconds Space'.