FREIGHT DELAYS IN AND OUT: MORE INFO

Close Notification

Your cart does not contain any items

Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web

Jean-Marc Gauthier

$336.00

Hardback

We can order this in for you
How long will it take?

QTY:

Routledge
29 January 2018
Electronic, holographic & video art
In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniques-from user, designer, artist, and producer perspectives.
By:   Jean-Marc Gauthier
Imprint:   Routledge
Country of Publication:   United Kingdom
Dimensions:   Height: 246mm,  Width: 189mm, 
Weight:   454g
ISBN:   9781138403345
ISBN 10:   1138403342
Publication Date:   29 January 2018
Audience:   College/higher education ,  Primary
Format:   Hardback
Publisher's Status:   Active

See Also