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Bloomsbury Academic USA
11 March 2021
Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.
By:   Dr. Paul Booth (DePaul University USA)
Imprint:   Bloomsbury Academic USA
Country of Publication:   United States
Dimensions:   Height: 229mm,  Width: 152mm, 
ISBN:   9781501357176
ISBN 10:   1501357174
Pages:   296
Publication Date:   11 March 2021
Audience:   College/higher education ,  Primary
Format:   Paperback
Publisher's Status:   Active

Paul Booth is Professor of Communication at DePaul University, USA. He is the author of Watching Doctor Who (2020, with Craig Owen Jones), Crossing Fandoms (2016), Digital Fandom 2.0 (2016), Game Play (2015), Playing Fans (2015), Time on TV (2012), and Digital Fandom (2010). He has edited Companion to Media Fandom and Fan Studies (2018), Seeing Fans (2016, with Lucy Bennett), Controversies in Digital Ethics (2016, with Amber Davisson), and Fan Phenomena: Doctor Who (2013).

Reviews for Board Games as Media

The future of media studies lies off the screen. So says Paul Booth in this excellent book on board games, the board game industry, and the designers and players who make up the scene. An essential read for anyone curious about what comes next in media and game studies and those who just yearn to roll the dice. * Aaron Trammell, Editor-in-Chief, Analog Game Studies *

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