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Blender 2D Animation

The Complete Guide to the Grease Pencil

John M. Blain (Toormina, New South Wales, Australia)

$94.99

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English
Taylor & Francis Ltd
20 August 2021
This book describes how to access the Grease Pencil component in Blender and create 2D Animation within the Blender 3D environment. It is assumed that the reader has no previous knowledge of the Blender program and treats 2D Animation using the Grease Pencil as a standalone application.

Grease Pencil is a component of the 3D modeling and animation program, Blender. Blender is a free open-source 3D Computer Graphics software toolset used for creating animated films, visual effects, art, 3D printed models, motion graphics, interactive 3D applications, virtual reality and computer games.

Key Features:

The first comprehensive beginner's guide to the Grease Pencil component of Blender Facets of operation are explained in short concise chapters with cross references Written instruction is accompanied by diagram illustrations in reference to the program's Graphical User Interface

The book is also available in a discounted set along with The Complete Guide to Blender Graphics: Computer Modeling & Animation.

By:  
Imprint:   Taylor & Francis Ltd
Country of Publication:   United Kingdom
Dimensions:   Height: 235mm,  Width: 191mm, 
Weight:   520g
ISBN:   9781032110325
ISBN 10:   1032110325
Pages:   218
Publication Date:  
Audience:   General/trade ,  College/higher education ,  Professional and scholarly ,  ELT Advanced ,  Primary
Format:   Paperback
Publisher's Status:   Active
Introduction Preamble Download & Install Blender Starting the Blender Program The Graphical User Interface 1.1 The Graphical User Interface (GUI) 1.2 Editors The 3D Gui Diagram 1.3 The 3D Animation Workspace 1.4 Drawing with the Grease Pencil 1.5 The Grease Pencil 1.6 Hiding Annotations 1.7 The Transition to 2D Drawing The 2D GUI Diagram 1.8 Changing to the 2D Animation Workspace 1.9 The 2D Animation Workspace 1.10 The 2D Viewport Editor 1.11 Editor Controls – Buttons, Icons and Sliders Drawing Strokes 2.1 Drawing a Stroke 2.2 Drawing a Stroke (Continued) 2.3 Erasing Strokes 2.4 Stroke Lines and Fill 2.5 Stroke Colors - Material Color Mode 2.6 Stroke Colors - Vertex Color Mode 2.7 Mixing Colors 2.8 Texture Strokes 2.9 Stroke Color Workspace 2.10 Tinting Strokes 2.11 New Stroke Types Strokes Tools 3.1 The Tool Panel 3.2 The Fill Tool 3.3 The Cutter Tool 3.4 The Eyedropper Tool 3.5 The Line Tool 3.6 The Polyline Tool 3.7 The Arc Tool 3.8 The Curve Tool 3.9 The Box Tool 3.10 The Circle Tool Strokes Brushes 4.1 Brush Type 4.2 Brush Types 4.3 Adding New Brush Types 4.4 Customising a Brush Type 4.5 Downloading and Appending Brushes Using a Drawing Tablet 5.1 Emulating a Three Button Mouse 5.2 Blender Preferences Editor 5.3 2D Viewport Editor Controls 5.4 Tablet Properties 5.4 Wacom Intous 3D Table Properties The Canvas Explained 6.1 The Canvas 6.2 The Canvas – Another way 6.3 Renaming and Adding Layers 6.4 Adding Preconstructed Strokes 6.5 Appending Strokes 6.6 Using Appended Stroke Types 6.7 Browse Material to be Linked 6.8 Adding 3D Objects 6.9 Adding a Canvas 6.10 The Canvas Grid Stroke Placement 7.1 Placing Strokes 7.2 2D Viewport Header Stroke Placement Controls 7.3 Object Origin 7.4 Origin: Stroke Placement 7.5 3D Cursor: Stroke Placement 7.6 Surface: Stroke Placement 7.7 Stroke: Stroke Placement 7.8 Aligning and Locking Strokes 7.9 Drawing Guides Background Image Tracing 8.1 Tracing 8.2 Drag and Drop Method 8.3 Add Image Method 8.4 The File browser Editor 8.5 Tracing Smoothing and Editing Strokes 9.1 Editing Strokes 9.2 2D Viewport Editor Modes 9.3 Editing in Object Mode 9.4 Editing in Edit Mode 9.5 Proportional Editing 9.6 Edit Mode Manipulation Tools 9.7 Edit Mode Editing Tools 9.8 Editing in Sculpt Mode 9.9 Editing with Modifiers Stroke Effects 10.1 Viewport Shading Options 10.2 Stroke Effects 10.3 Viewport Display 10.4 Flip Effect 10.5 Blur Effect 10.6 Pixelate 10.7 Shadow 10.8Wave Distortion 10.9 Multiple Effects Animating Strokes 11.1 Dope Sheet and Timeline Editors 11.2 Timeline Animation Play Buttons 11.3 Animation Action 11.4 Animation Time 11.5 Number of Frames 11.6 Set up the Scene 11.7 Interpolation 11.8 Onion Skinning 11.9 Timeline Manipulation 11.10 Perpetual Motion 11.11 Remember the Outliner Editor 11.12 The Walk Cycle and Animation 11.13 Keyframes and Posing Animating a Character 12.1 The Storyboard 12.2 Organising the Outliner Editor 12.3 Animating a Character 12.4 Movement in the Scene 12.5 Walk Cycle Reference Image 12.6 Create a Dedicated Sketch Material 12.7 Sketching a Pose 12.8 Playing the Animation 12.9 Scaling and Positioning Keyframes in the Timeline 12.10 The Time Offset Modifier. 12.11 Animating the Scene Background 12.12 Background Image 12.13 In Perspective Armatures in Animation 13.1 The Armature 13.2 Multiple Bones 13.3 Armature Display 13.4 Armature Posing 13.5 Parenting with Automatic Weights 13.6 Understanding Parenting 13.7 Cancel Parenting 13.8 Parenting with Envelope Weights 13.9 Vertex Groups 13.10 Animation Keyframes Wrap up and Render 14.1 Eevee Render in the Properties Editor 14.2 Render Preview 14.3 Rendering an Image 14.4 Rendering a Video Clip 14.5 Video Codecs Navigate and Save 15.1 Files and Folders 15.2 Creating a Folder 15.3 Saving a File 15.4 Windows File Explorer 15.5 Windows File Explorer Diagram 15.6 Blender File Browser 15.7 Opening Files 15.8 File Browser Header Features 15.9 Make a New Folder 15.10 Display Options 15.11 Saving Your Work 15.12 The Concept of Files 15.13 The Append or Link Command 15.14 Importing Objects Creating New Scenes 16.1 The Storyboard 16.2 Extend the Sequence 16.3 Adding a Scene 16.4 Create Video Clips Movie Making 17.1 Video Editing Workspace 17.2 Placing Files in the VSE 17.3 Audio Files – Sound 17.4 Precision File Placement 17.5 Viewing the Video File 17.6 Video File Properties / Modifiers 17.7 Erasing (Deleting) a File from the VSE 17.8 The Add Button 17.9 Cutting Video Strips 17.10 Rendering the Movie 17.11 Summary Grease Pencil Modeling 18.1 Modeling using the Grease Pencil 18.2 Modeling a Stroke 18.3 Shaping Strokes 18.4 Combining and Converting Strokes 18.5 Modeling From Strokes 18.6 Modeling Workspace. 18.7 Modeling a Dragon Using Add-Ons 19.1 Add-ons From the Internet 19.2 Download the Add-on 19.3 Installing the Python File 19.4 Add-on – Another Way Internet Resources Index

John M. Blain has become a recognised expert in Blender having six successful prior editions of The Complete Guide to Blender Graphics to date. John became enthused with Blender on retirement from a career in Mechanical Engineering. The Complete Guide to Blender Graphics originated from personal notes compiled in the course of self learning. The notes were recognised as an ideal instruction source by Neal Hirsig, Senior Lecturer (Retired) at Tufts University. Neal encouraged publication of the First Edition and in doing so is deserving of the author's gratitude. Gratitude must also be extended to the author's wife Helen for her continuing encouragement and patience as new editions of the book are compiled.

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