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Beginning iOS 6 Games Development

Lucas Jordan

$97.95   $88.05

Paperback

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English
APress
03 December 2012
Game apps on iPhone and now The New iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell?  Now, you can learn to build game apps for the iPhone 5 and The New iPad using the new iOS 6 SDK.   

Beginning iOS 6 Games Development provides a clear path for you to learn and create iPhone and iPad game apps using the iOS 6 SDK platform. You'll learn how to use the core classes to create rich and dynamic games apps, including graphics, animations, and sound. The latest version of Xcode 4.5 will be used in parts of the book to guide you along the way of building your iPhone or iPad game apps.

Other topics include iOS 6 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.
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* NOTE: This book is an update of Beginning iOS 5 Games Development (ISBN-13: 978-1430237105) and Beginning iPhone Games Development (ISBN-10: 1430225998).

By:  
Imprint:   APress
Country of Publication:   Germany
Edition:   1st ed.
Dimensions:   Height: 254mm,  Width: 178mm,  Spine: 19mm
Weight:   694g
ISBN:   9781430244226
ISBN 10:   1430244224
Pages:   368
Publication Date:  
Audience:   General/trade ,  ELT Advanced
Format:   Paperback
Publisher's Status:   Active
1. A Simple First Game 2. Setting Up Your Game Project 3. Explore the Game Application Lifecycle 4. Quickly Build an Input-Driven Game 5. Quickly Build a Frame-byFrame Game 6. Create Your Characters: Game Engine, Image Actors, and Behaviors 7. Build Your Game: Vector Actors and Particles 8. Build Your Game: Understanding Gestures and Movements 9. Game Center and Social Media 10. Monetizing via the Apple App Store 11. Add Sound to your Game 12. A Completed Game: Belt Commander 13. Physics! 14. Appendix A: Designing and Creating Graphics

Lucas L. Jordan is a lifelong computer enthusiast and has worked for many years as a Java developer, focusing on user interface. He has previously written JavaFX Special Effects: Taking Java RIA to the Extreme with Animation, Multimedia, and Game Elements. Lucas is interested in mobile application development in its many forms.

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