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Autodesk Maya 2018 Basics Guide

Kelly Murdoch

$131

Paperback

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English
SDC Publications
18 December 2017
Written by renowned author and 3D artist Kelly L. Murdock Autodesk Maya 2018 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya. Autodesk Maya 2018 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modelling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced.
By:  
Imprint:   SDC Publications
Country of Publication:   United States
Dimensions:   Height: 280mm,  Width: 210mm, 
Weight:   1.304kg
ISBN:   9781630571122
ISBN 10:   1630571121
Pages:   576
Publication Date:  
Audience:   College/higher education ,  Professional and scholarly ,  Primary ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active
1. Learning the Maya Interface 2. Controlling the View Panel 3. Working with Objects 4. Drawing and Editing Curves 5.Working with NURBS Surfaces 6. Creating and Editing Polygon Objects 7. Assigning Materials and Textures 8 Adding Paint Effects 9. Using Cameras and Lights 10. Animating with Keyframes 11. Working with Characters 12. Animating with Dynamics 13 Rendering a Scene 14. Using MEL, Scripting

Kelly Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various 3D, graphics, multimedia, and web titles, including 14 editions of the 3ds Max Bible.

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