PERHAPS A GIFT VOUCHER FOR MUM?: MOTHER'S DAY

Close Notification

Your cart does not contain any items

Autodesk 3ds Max 2024 Basics Guide

Kelly L. Murdock

$145

Paperback

Not in-store but you can order this
How long will it take?

QTY:

English
SDC Publications
30 August 2023
Discover the world of 3D Modeling and animation with Autodesk 3ds Max 2024 Basics Guide, a comprehensive and user-friendly guide designed for beginners and professionals alike. Authored by renowned 3D artist Kelly L. Murdock, this essential handbook incorporates an array of easy-to-follow tutorials, covering everything from interface navigation to advanced lighting techniques.

Whether you're a complete novice or a seasoned professional looking to expand your skills, this guide will help you develop the knowledge and confidence necessary to create stunning 3D models, animations, and renderings. With meticulously organized chapters, each focusing on a specific skill set, you'll be smoothly guided through the entire process, from exploring the interface to simulating physics-based motion and working with hair and cloth.

Autodesk 3ds Max 2024 Basics Guide begins by introducing you to the user interface and scene navigation, then delves into object manipulation, 3D asset modeling, material application, camera and lighting techniques, rendering, animation, character creation, special effects, and dynamic animation systems.

As both a beginner's guide and a reference for experienced users, this invaluable resource offers expert advice from popular author Kelly Murdock. The book begins with a ‘getting started' section for instant immersion, and contains countless tips and timesavers throughout. Learn how to harness the power of Autodesk 3ds Max, one of the most popular 3D modeling, animation, rendering, and compositing softwares used by game developers and graphic designers in the film and television industry. Unlock your creative potential and start creating breathtaking 3D animations with the Autodesk 3ds Max 2024 Basics Guide.

What You'll Learn

Get started navigating the user interface, Viewports and working with files Explore 3D modeling and how to apply materials and textures Learn how to reference, select, clone, group, link and transform objects Set impressive scenes with backgrounds, cameras and lighting Master intelligent techniques for rendering, compositing and animating Create characters, add special effects, and finish with dynamic animations such as hair and cloth Get comfortable with key tools such as Track View, Arnold, Quicksilver, Space Warps and more Discover all the new features and changes in 3ds Max 2024

Section Videos

Each section of the book has a corresponding video. In each video author Kelly Murdock gives a brief overview of the contents of that section in the book and covers some of the basics from the chapters within that section.

By:  
Imprint:   SDC Publications
Country of Publication:   United States
Dimensions:   Height: 280mm,  Width: 210mm, 
Weight:   1.920kg
ISBN:   9781630576141
ISBN 10:   163057614X
Pages:   900
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active
Preface Acknowledgments Front Matter Part I: Getting Started with Autodesk 3ds Max 2024 1. Exploring the Interface 2. Controlling and Configuring the Viewports 3. Working with Files, Importing and Exporting Part II: Manipulating Objects 4. Creating, Selecting and Editing Primitive Objects 5. Transforming Objects, Pivoting, Aligning, and Snapping 6. Cloning Objects and Creating Object Arrays 7. Grouping, Linking and Parenting Objects 8. Organizing Scenes with Layers, Containers, and XRefs Part III: Modeling 3D Assets 9. Accessing Subobjects and Modifiers and Using the Modifier Stack 10. Drawing and Editing 2D Splines and Shapes 11. Modeling with Polygons 12. Using the Graphite Modeling Tools and Painting with Objects 13. Working with Compound Objects 14. Deforming Surfaces and Using the Mesh Modifiers Part IV: Applying Materials and Textures 15. Creating and Applying Standard Materials with the Slate Material Editor 16. Adding Material Details with Maps 17. Creating Compound Materials and Using Material Modifiers Part V: Working with Cameras and Lights 18. Configuring and Aiming Cameras 19. Using Lights and Basic Lighting Techniques Part VI: Rendering a Scene 20. Rendering a Scene with Arnold 21. Rendering with ART and Quicksilver Part VII: Animating Objects and Scenes 22. Understanding Animation and Keyframes 23. Using Animation Layers and Animation Modifiers 24. Animating with Constraints and Simple Controllers 25. Editing Animation Curves in the Track View Part VIII: Working with Characters and Special Effects 26. Animating Characters with CAT and Populate 27. Using Particles and Space Warps 28. Using Atmospheric, Render and Lighting Effects Part X: Using Dynamic Animation Systems 29. Simulating Physics-Based Motion with MassFX 30. Working with Hair and Cloth Appendices Appendix A: What's New with Autodesk 3ds Max 2024 Index

Kelly L. Murdock

See Also