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Artificial Intelligence for Computer Games

An Introduction

John David Funge

$133

Hardback

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English
A K Peters
29 July 2004
Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging. Emphasizing enduring design principles, Funge covers the basics of Game AI and provides a clear, easy to read introduction that beginning programmers and game designers will enjoy.

By:  
Imprint:   A K Peters
Country of Publication:   United States
Edition:   illustrated edition
Dimensions:   Height: 229mm,  Width: 152mm, 
Weight:   340g
ISBN:   9781568812083
ISBN 10:   1568812086
Pages:   160
Publication Date:  
Audience:   General/trade ,  Professional and scholarly ,  College/higher education ,  ELT Advanced ,  Undergraduate
Format:   Hardback
Publisher's Status:   Active
1. Introduction 2. Acting 3. Perceiving 4. Reacting 5. Remembering 6. Searching 7. Learning

Funge, John David

Reviews for Artificial Intelligence for Computer Games: An Introduction

"""He presents advanced AI research in a way that is meaningful to the working game AI programmer."" -Craig Reynolds, Slashdot, January 2005"


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