Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging. Emphasizing enduring design principles, Funge covers the basics of Game AI and provides a clear, easy to read introduction that beginning programmers and game designers will enjoy.
By:
John David Funge Imprint: A K Peters Country of Publication: United States Edition: illustrated edition Dimensions:
Height: 229mm,
Width: 152mm,
Weight: 340g ISBN:9781568812083 ISBN 10: 1568812086 Pages: 160 Publication Date:29 July 2004 Audience:
General/trade
,
Professional and scholarly
,
College/higher education
,
ELT Advanced
,
Undergraduate
Format:Hardback Publisher's Status: Active