With its colorful, block-based interface, The LEGO
MINDSTORMS
EV3 programming language is designed to allow anyone to program intelligent robots, but its powerful features can be intimidating at first. The Art of LEGO MINDSTORMS EV3 Programming is a full-color, beginner-friendly guide designed to bridge that gap.
Inside, you'll discover how to combine core EV3 elements like blocks, data wires, files, and variables to create sophisticated programs. You'll also learn good programming practices, memory management, and helpful debugging strategies-general skills that will be relevant to programming in any language.
All of the book's programs work with one general-purpose test robot that you'll build early on. As you follow along, you'll program your robot to- -React to different environments and respond to commands -Follow a wall to navigate a maze -Display drawings that you input with dials, sensors, and data wires on the EV3 screen -Play a Simon Says-style game that uses arrays to save your high score -Follow a line using a PID-type controller like the ones in real industrial systems
The Art of LEGO MINDSTORMS EV3 Programming covers both the Home and Education Editions of the EV3 set, making it perfect for kids, parents, and teachers alike. Whether your robotics lab is the living room or the classroom, this is the complete guide to EV3 programming that you've been waiting for.
Requirements- One LEGO MINDSTORMS EV3 Home OR Education set (#31313 OR #45544).
By:
Terry Griffin
Imprint: Miscellaneous
Country of Publication: United States [Currently unable to ship to USA: see Shipping Info]
Dimensions:
Height: 254mm,
Width: 203mm,
Spine: 15mm
Weight: 938g
ISBN: 9781593275686
ISBN 10: 1593275684
Pages: 276
Publication Date: 01 August 2017
Audience:
General/trade
,
ELT Advanced
Format: Paperback
Publisher's Status: Active
Introduction Chapter 1: LEGO and Robots: A Great Combination Chapter 2: The EV3 Programming Environment Chapter 3: TriBot: The Test Robot Chapter 4: Motion Chapter 5: Sensors Chapter 6: Program Flow Chapter 7: The WallFollower Program: Navigating a Maze Chapter 8: Data Wires Chapter 9: Data Wires and The Switch Block Chapter 10: Data Wires and the Loop Block Chapter 11: Variables Chapter 12: My Blocks Chapter 13: Math and Logic Chapter 14: The EV3 Lights, Buttons, and Display Chapter 15: Arrays Chapter 16: Files Chapter 17: Data Logging Chapter 18: Multitasking Chapter 19: A PID-controlled LineFollower Program Appendix A: NXT and EV3 Compatibility Appendix B: EV3 Websites Index
Terry Griffin has been a software engineer for over 20 years and has spent most of that time creating software for controlling various types of machines. He works for Carl Zeiss SMT on the Orion Helium Ion Microscope, programming the user interface and high-level control software.
Reviews for Art Of Lego Mindstorms Ev3 Programming
""If you work through all the chapters and projects in this book, you will gain a full understanding of the power of the EV3 software as well as an in-depth programming experience that makes use of all those programming constructs."" —GeekMom ""Will surely inspire any budding master builder."" —Friday Zone ""Hands downs this is one of the best programming references on the market."" —Milluzzi Labs ""Covers the perfect blend of material to suit beginners and experienced EV3 programmers alike...I loved this book."" —Rebrickable ""The kind of book most Lego Mindstorms EV3 enthusiasts would want one to add to their tech library."" —GeekDadBlog.com ""A great resource for people who...are looking to program more complex robots they want to build."" —JustJon