What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places – over here, in ""reality""?
This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.
By:
Andri Gerber,
Ulrich Götz
Imprint: Transcript Verlag
Country of Publication: Germany
Dimensions:
Height: 226mm,
Width: 147mm,
Spine: 15mm
Weight: 666g
ISBN: 9783837648027
ISBN 10: 3837648028
Series: Architecture in Practice
Pages: 346
Publication Date: 08 December 2021
Audience:
Professional and scholarly
,
Undergraduate
Format: Paperback
Publisher's Status: Active
Introduction; Invisible (Game) Cities; In-World Realism; Video/Game; Games as Provinces of Meaning; Free your Imagination!; A Fascination for Empty Rooms; Towards an Architecture of Desire; The Architectonics of Game Spaces; Virtual World Weariness; The Lived Space of Computer Games; The Architectural Continuum; From Asteroids to Architectoids; Piercing all Layers of the Anthroposphere; Creating Fascinating Spaces; Augmented Play, Art, and Space; Play the City; Democracy, Video Games, and Urban Design; Video Game Urbanism; Bibliography/Ludography; Image Copyrights; Authors.
Andri Gerber (Dr. sc. techn.) lehrt Städtebaugeschichte an der ZHAW Winterthur sowie Architekturgeschichte an der Universität Liechtenstein und habilitiert am gta Institut der ETH Zürich mit einem SNF Ambizione Stipendium.
Reviews for Architectonics of Game Spaces – The Spatial Logic of the Virtual and Its Meaning for the Real
Besprochen in: www.architecturalrecord.com, 07.07.2020, Andrew Blum »Die Publikation ist inspirierend, die Lektüre lohnt sich für Architekt*innen gewiss. Und sie macht Lust, sich direkt vor den Computer zu setzen und zu zocken – allein zum Zwecke der Weiterbildung und Recherche versteht sich.« * Elias Baumgarten, www.swiss-architects.com, 12.12.2019 * »Die Lektüre [...] ist sowohl für Game Designer als auch für Architektinnen lohnenswert und inspirierend.« * Urs Honegger, www.hochparterre.ch, 29.11.2019 *