This study of Nintendo's five landmark music scores offers new insights into video game music composition and creativity with limited technology.
Faced with severe technological constraints on system memory, composers of the Nintendo Entertainment System (NES) sought ways to disguise repetition in music that repeats extensively. Their efforts gave rise to a set of compositional techniques for creating the illusion of variety.
This book distills these techniques into a theory of harmony and form for the analysis of NES music. It then uses this theory to analyze five landmark scores of the NES era: Super Mario Bros., Dragon Warrior, Metroid, Mega Man 2, and Silver Surfer. The book also includes a detailed description of the NES hardware and its attendant constraints, highlighting the ever-evolving dialogue between technology, commercial demand, and artistic sensibility that characterizes video game music of the 1980s and 1990s.
By:
Andrew Schartmann Imprint: Intellect Books Country of Publication: United Kingdom Dimensions:
Height: 244mm,
Width: 170mm,
Spine: 16mm
Weight: 629g ISBN:9781835951095 ISBN 10: 1835951090 Series:Studies in Game Sound and Music Pages: 266 Publication Date:23 May 2025 Audience:
Professional and scholarly
,
Undergraduate
Format:Hardback Publisher's Status: Forthcoming
List of Examples List of Figures Acknowledgements Introduction PART I - TECHNIQUE 1 - Technology 2 - Loops & Modules 3 - Harmony 4 - Modular Composition 5 - Layered Composition PART II - ANALYSIS 6 - Super Mario Bros. (1985) 7 - Dragon Warrior (1986) 8 - Metroid (1986) 9 - Mega Man 2 (1987) 10 - Silver Surfer (1990) Conclusion Glossary Bibliography Ludography Index
Andrew Schartmann is a faculty member at New England Conservatory and serves as Audio Director at Yale's XR Pediatrics video game lab. He is the author of several books including Koji Kondo's Super Mario Bros. Soundtrack.